2005
DOI: 10.1016/j.resstr.2006.05.002
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Play to win! Using games in library instruction to enhance student learning

Abstract: Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating … Show more

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Cited by 45 publications
(39 citation statements)
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“…A sample of 44 students was interviewed, and it was concluded that the students positively reacted to the game and were positively motivated. Leach & Sugarman (2005) also demonstrated the positive influence of jeopardy-style educational games on the library instruction and motivation. They developed the game at Georgia State University.…”
Section: Discussionmentioning
confidence: 88%
“…A sample of 44 students was interviewed, and it was concluded that the students positively reacted to the game and were positively motivated. Leach & Sugarman (2005) also demonstrated the positive influence of jeopardy-style educational games on the library instruction and motivation. They developed the game at Georgia State University.…”
Section: Discussionmentioning
confidence: 88%
“…Though the authors selected to use online, digital games for the research at hand, a brief review of the use of non-digital games will help provide additional context on game-based learning in academic libraries. Leach and Sugarman (2005) note that the success of a library instruction game is dependent upon several factors, including the type of game played, the incorporation of learning outcomes, and the instructor's flexibility. The authors present best practices for designing games using their activity based on the quiz-show Jeopardy!…”
Section: Non-digital Gamesmentioning
confidence: 99%
“…A number of scholars agree that using games in educational settings has positive impacts on student learning and motivation [8], [10], [19] which makes students more interested and involved in the process of learning. Motivation in the learning process can be guided internally or externally.…”
Section: Literature Reviewmentioning
confidence: 99%