For a long time the concept of addiction has been considered within the medical context of consuming certain materials excessively. Lately, it has been used to describe by psychologists some behavioral habits that are outside the normal life of the general population, such as gambling which affect a particular group of individuals. After the Information Revolution, burgeoning developments in digital technologies and corresponding changes in behavioral patterns of users have brought new debates pointing the existence of a new form of addiction which has not been observed before. This form of addiction has generally been called "technology addiction". Considering that social media addiction is probably the most recent kind of technology addiction, the present study was designed based on the six components suggested by Griffiths (2013). Toward the purposes of the study, the "Bergen Facebook Addiction Scale" was adapted to social media addiction and translated into Turkish. After the validation process, it was administered to a total of 700 students; of them 397 were high school students and 303 were university students. The data collection instrument included 18 five-point Likert-type items in six categories, along with five structured items regarding demographics of respondents. The Cronbach's alpha reliability coefficient for the scale was .90. The data were analyzed through both descriptive and inferential statistical techniques. In addition to the findings of the present study, similar research on social media addiction in various countries were examined for comparisons. The results of the study showed that both university students and high school students have a moderate level of addiction to social media. Being a university or high school student does not make any difference on the level of social media addiction However, significant differences were found regarding gender, duration of use, department at the university, and type of high school. Finally, the results of the study show certain similarities and a few differences with the results of the studies conducted in other countries. Implications of the results are discussed and recommendations are made both for future research and improvement of practices.
There are many studies which examine the relationship of technology with economy, society, and culture. Manuel Castells is one of the researchers who have worked on this subject. He enhanced the discussions with sociological evaluations based on field research; he has done this within the concept of the "Network Society." Castells is a Professor Emeritus of Sociology and Planning at the University of California, Berkeley. He is also the Wallis Annenberg in Communication Technology and Society at the University of Southern California, Los Angeles, as well as being a Research Professor at the Open University at Catalonia in Barcelona, Spain. He is a Distinguished Visiting Professor of Technology and Society at Massachusetts Institute of Technology (MIT) and a Distinguished Visiting Professor of Internet Studies at Oxford University in United Kingdom. He is a recipient of numerous academic awards. He is a fellow of the European Academy, a fellow of the Spanish Royal Academy of Economics, and a Corresponding Fellow of the British Academy. He has received 14 honorary doctorates from the universities around the world. He has authored 22 books, among which is the trilogy "The Information Age: Economy Society, and Culture" first published by Blackwell in 1996-8, and translated into 20 different languages.
ÖZET Bireyler göç ettikleri yerlerde oluşturdukları topluluklarla, karşılaştıkları sorunlarda birbirlerine destek olmakta ve böylece göç edilen yeni yerlere uyum sürecini kolaylaştırmaktadırlar. Oluşturulan bu topluluklar her zaman fiziksel olmamakta; zaman zaman bilgisayar ve internet tabanlı ortamlar kullanılarak da göç eden bireyler birbirlerine ulaşmaktadırlar. Peki oluşturulan bu sayısal topluluklar gerçekten fiziksel toplulukların yaptığı gibi bireylerin uyum sürecini kolaylaştırma işlevini yerine getirebilmekte midir? Bu soru bağlamında bu çalışmada göç eden bireylerin iş ortamlarında ve özel hayatlarında çatışma yaşayıp yaşamadıkları, eğer yaşıyorlarsa bu çatışmaları nasıl çözdükleri ele alınmıştır. Bunun yanı sıra sayısal toplulukların bu çatışmaların çözümünde bir rol oynayıp oynamadıkları, eğer oynuyorlarsa bu rolün ne olduğu; eğer oynamıyorlar ise sayısal toplulukların göç sürecinde nasıl bir işleve sahip oldukları irdelenmiştir. ABSTRACTThrough the communities individuals create in the places they migrate, they support each other with the problems they face and thus facilitate the process of adoption to the new lands they migrated. These communities are not always physical; sometimes, by using computers and Internet-based platforms, migrating individuals reach each other. Are these digital communities created to fulfill the function of facilitating the harmonization process of the individuals as the physical communities do? In the context of this question, in this study, it was discussed how immigrant individuals have experienced conflicts in business and private life, and if so, how to resolve these conflicts. In addition, the question of whether digital communities have a role in the solution of these conflicts; if it does affect, what this role is; if they do not, how the digital communities have a function in the immigration process.
In the 20. Century, with the effect of the digital revolution and Information Society, museums have fundamentally changed both formally and structurally, and thanks to the network technologies the virtual museum has occurred. Turkey, as a candidate member of Information Society, has been struggling to adapt to these changes in economical, social and cultural senses. Whereat the government is trying to keep pace with the cultural changes in information society by implementing the "Virtual Museum" applications, which are important information sources in digital era. Within this framework, in this study, the virtual museums which were applied by the Turkish Ministry of Culture have been examined via content analysis. The results showed that, these applications are still insufficient in many ways.
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