Dalam pengkajian sebuah karya seni, kajian pertama yang dilakukan adalah kajian praikonografis. Kajian ini adalah kajian yang mengambil teori Erwin Panofsky, dimana kajian ini merupakan kajian primer yang melihat bentuk asli dari objek seni yang sifatnya faktual dan ekspresif. Di daerah Minangkabau salah satu senjata yang memiliki nilai sejarah ialah kurambiak / karambiak atau biasa disebut kerambit. Kurambiak memiliki banyak filosofi atau makna bagi masyarakat Minangkabau. Dimulai dari bentuk hingga pemakaian kurambiak yang masih dalam penelitian kualitatif dalam informasi dari kaba (kabar) oleh pemangku adat. Dalam penelitian ini penulis akan memakai suatu metode pengkajian tiga tahapan yang di kemukakan oleh Erwin Panofsky dalam bukunya “Meaning in The Visual Art”. Tiga tahapan tersebut adalah Pra - Ikonografis, konografi dan Ikonologi. Pada tahapan Pra-Ikonografis terbagi menjadi dua bagian yaitu elemen desain dan prinsip desain. Penelitian ini berfungsi untuk menjaga atau melestarikan warisan budaya Minangkabau dan menjadi acuan untuk membahas warisan benda seni secaravisual.
Branding is the process of building a brand to form an image or brand image. One of the thematic villages is Kampung Adat Rimbo Tarok, Gunung Sariak. This village has the potential to develop as an area that can become a thematic village in Padang City. Kampung Adat Rimbo Tarok exhibits unique characteristics, which include traditional house buildings and traditional cultural arts activities. The area of Kampung Adat Rimbo Tarok has not been significantly branded as no promotional media and information are found, and the area has not been properly managed. As a result, not many people know about the existence of this thematic village. These problems inspired the authors to conduct community service activities in this village. The community service aims to brand the village as a thematic village, a program of the local government of Padang City. The local government turns the village into a cultural tourism area. Departing from the facts described, the author intended to brand the area, starting from forming the regional brand or logo to other supporting branding media, such as an information board and other relevant media for branding design. The design stages use the 4D (four D), which is used in designing a design idea and follows stages from defining to dissemination. The expected result of these community service activities is to achieve a cultural tourism identity attached to the community, ranging from the visual identity, corporate media, and sign systems that partners or the local government can implement in local villages.
The power in conveying messages to communicants is a form of active media. There are many things and forms of media that developed in the digital era today. Of course, the development of the media to be more friendly and close to the community will make it easier to convey the message. The media is also the most important part of supporting the tourism sector. Especially in the cultural tourism sector that we are familiar with cultural heritage or historical heritage. one of them is the Rumah Gadang Istano Basa as a historical heritage of West Sumatra. The map that is part of the sign system is certainly very needed for visitors. A flat design that is appealing in a way that will certainly help increase the interest of visitors, especially this makes it easier to share information through digital technology such as smartphones. This map design method will adapt to the Waterfall design method created by Pahl and Beitz. In the design process, it will go through the requirements analysis, design, implementation, integration testing and ending with maintenance. Of course, the design of maps that use this digital application must follow a structured stage of the Waterfall method. Then, the design which becomes an important point in this design is the concept of infographics that is clear and has the power in readability.
Indonesia memiliki keragaman budaya serta tradisi yang melekat pada setiap daerah. Hal inilah yang menjadi potensi lahirnya wisata budaya yang ada di Indonesia mulai dari sabang sampai marauke. Namun semenjak wabah Covid-19 hadir di Indonesia pada tahun 2020 lalu, wisata lokal menjadi imbas yang membuat kunjungan wisata merosot turun. Dampak tersebut serupa yang di alami di kampung adat Rimbo Tarok yang terletak di Kelurahan Gunung Sariak. Berangkat dari persoalan tersebut kampung adat Rimbo Tarok harus mulai berpromosi secara digital atau meggunakan media digital dengan pelatihan digital marketing sebagai strategi promosi dan publikasi kampung adat Rimbo Tarok. Tujuan dari kegiatan ini adalah memberikan pelatihan digital marketing, menciptakan media promosi dan publikasi, memberikan keilmuaan digital marketing, menciptakan media promosi dan publikasi untuk pengembangan Kampung Adat Rimbo Tarok Gunung Sariak dan menciptkan. Ruang kreatif bagi yang terlibat dengan kampung adat tersebut. Metode Pelatihan digital ini menggunakan pendekatan persuasif edukatif yang disesuaikan dengan kondisi lingkungan rumah adat Rimbo Tarok. Hasil dari pelatihan ini meningkatkan kemampuan, kreatifitas dan pengetahuan pihak kampung adat dalam mempromosikan dan pengembangan kampung adat melalui digital marketing, mempunyai akun instragam sebagai sarana promosi, kemudian luaran yang akan dicapai berupa jurnal pengabian kepada masyarakat, buku serta modul tentang digital marketing.
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