Irrelevant events in one sensory modality can influence the number of events that are perceived in another modality. Previously, the underlying process of sensory integration was studied in conditions in which participants knew a priori which sensory modality was relevant and which was not. Consequently, (bottom-up) sensory interference and (top-down) selective attention were confounded. We disentangled these effects by measuring the influence of visual flashes on the number of tactile taps that were perceived, and vice versa, in two conditions. In the cue condition, participants were instructed on which modality to report before the bimodal stimulus was presented. In the no-cue condition, they were instructed after stimulus presentation. Participants reported the number of events that they perceived for bimodal combinations of one, two, or three flashes and one, two, or three taps. Our main findings were that (1) in no-cue conditions, the influence of vision on touch was stronger than was the influence of touch on vision; (2) in cue conditions, the integration effects were smaller than those in no-cue conditions; and (3) irrelevant taps were less easily ignored than were irrelevant flashes. This study disentangled previously confounded bottom-up and top-down effects: The bottom-up influence of vision on touch was stronger, but vision was also more easily suppressed by top-down selective attention. We have compared our results qualitatively and quantitatively with recently proposed sensory-integration models.
It has been shown that multisensory presentation can improve perception, attention, and object memory compared with unisensory presentation. Consequently, we expect that multisensory presentation of landmarks can improve spatial memory and navigation. In this study we tested the effect of visual, auditory and combined landmark presentations in virtual mazes on spatial memory and spatial navigation. Nineteen participants explored four different virtual mazes consisting of nodes with landmarks and corridors connecting them. Each maze was explored for 90 seconds. After each exploration, participants performed the following tasks in fixed order: 1) draw a map of the maze, 2) recall adjacent landmarks for three given landmarks, 3) place all landmarks on the map of the maze, and 4) find their way through the maze to locate five given landmarks in fixed order. Our study shows significant effects of multisensory versus unisensory landmarks for the maze drawing task, the adjacency task, and the wayfinding task. Our results suggest that audiovisual landmark presentations improve spatial memory and spatial navigation performance in virtual environments.
In the illusory flash paradigm, a single flash may be experienced as two flashes when accompanied by two beeps or taps, and two flashes may be experienced as a single flash when accompanied by one beep or tap. The classic paradigm restricts responses to '1' and '2' (2-AFC), ignoring possible qualitative differences between real and illusory flashes and implicitly assuming that illusory flashes are indistinguishable from real flashes. We added a third response category 'different from that of either 1 or 2 flashes' (3-AFC). Eight naïve and 6 experienced observers responded to 160 real and 160 illusory flash trials. Experienced observers were exposed to 1,200 trials before the experiment but without receiving feedback on their performance. The third response category was used for only 4 % of the real flash trials and for 44 % of the illusory flash trials. Experienced observers did so more often (78 %) than naïve observers (18 %). This shows that observers can reliably identify illusory flashes and indicates that mere exposure to illusory flash trials (without feedback) is enough to detect and classify potential qualitative differences between real and illusory flashes.
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