Part 2: AlgorithmsInternational audienceThis paper describes the acceleration of the most computationally intensive kernels of the Blender rendering engine, Blender Cycles, using Intel Many Integrated Core architecture (MIC). The proposed parallelization, which uses OpenMP technology, also improves the performance of the rendering engine when running on multi-core CPUs and multi-socket servers. Although the GPU acceleration is already implemented in Cycles, its functionality is limited. Our proposed implementation for MIC architecture contains all features of the engine with improved performance. The paper presents performance evaluation for three architectures: multi-socket server, server with MIC (Intel Xeon Phi 5100p) accelerator and server with GPU accelerator (NVIDIA Tesla K20m)
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