The purpose of this research is to develop a learning model that is in accordance with the demands of the times in the industrial revolution era 4.0. Which has an impact on the shifting paradigm of learning patterns, namely learning patterns that use technology with learning that does not use technology, as well as the differences in learning concepts in class to be digital learning that doesn't have to be always in the classroom. This research uses the Research and Development approach by grouping it into three stages, namely: 1) Preliminary Study, 2) Program planning and preparation and 3) program trials. This research was conducted at 92 Jakarta Junior High School, in the even semester of the 2019/2020 Academic Year. The sampling technique in this study was a by purpose sampling by taking a sample of a group of students in class VII Junior High School 92 Jakarta. The results of this study develop a model of infusing blended learning carried out using cooperative and contextual learning models with a scientific approach and integrating or incorporating digital information technology into learning to use Google Classroom and kahoot! managed to improve student's learning outcomes and student's learning activeness. So, it can be concluded that the use of the blended learning model of learning by integrating Google Classroom and kahoot! in social studies learning is in accordance with the 4.0 industrial revolution which is characterized by the use of internet-based information technology and can be used as an alternative for teachers in learning innovation.Key Word: Industry Revolution 4.0, Infusing Blended Learning, Social Studies
This research aims to develop Social Studies learning model based sociocultural based on content with blended learning in junior high schools in the city of Depok West Java using the research and development method by taking three main steps, namely preliminary studies, planning and preparation of models and model trials. The results of this researchare socio-cultural learning carried out utilizing content-oriented programs that is by teaching different cultural groups by adding readings on topics or themes that are socio-cultural material available in social studiesby using digital media. In the form of kahootandgoogle classroom. The initial step needed is to prepare a learning plan that includes; analysis of essential competencies, determining themes and sub-themes, determining indicators of achievement of learning outcomes and learning objectives, determining socio-cultural values to be taught, determining learning approaches and models, determining digital media kahoot and google classroom, tools, materials, and learning resources, determining learning steps and determine the assessment. Whereas the implementation of the learning model is by using the syntax of the scientific approach cooperatively through a combination of contextual learning methods, problem-solving and also clarification of values integrated with the use of kahoot and google classroom as a media for blended learning.
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