Technological advances make it possible to improve the industrial sector, particularly in the management of production, one of the cases happens in companies that use robots with decision-making capacity. This paper presents the development of a serious game that integrates 3 logistic processes: organization, production, and transport, in addition to an evaluation process applied to students of two academic programs of the Comfacauca University (Mechatronic and Industrial Engineering), where 30 students are taken into groups of 15 for each program. The data were subjected to the normality test using the Shapiro-Wilk criterion and with the obtained results the T-Student parametric test was applied which allowed establishing statistical differences between the groups. To establish statistically significant differences P-Value less than 0,05 for production and transport skills, while for the case of the organization no significant differences were found.
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