The aim of this paper is to propose a solution for a potential vulnerability in mobile proximity payment. The mobile proximity payment is the evolution of the card payment whose reference standard is EMV (Europay, MasterCard and VISA). A mobile proximity payment transaction is performed via radio waves so there is the possibility to intercept the communication with the point-of-sale and also to activate the payer device, in a range of 10 cm. The EMV protocol assumes that within a range of 10 cm card fraud is hard to perform, moreover IC card capable point of sale are considered safe a priori, while the card must authenticate itself. This allows a leak of card information. In this paper we describe a possible solution to this problem, adding a safe level to the EMV protocol in the case of mobile proximity payment transactions. Our solution is a Needham-Schroeder based protocol, that guarantees authentication and confidentiality between the entities involved in the payment
We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the " materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results. Copyright 2009 ACM
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