“…Some examples are Environmental Detectives (Klopfer & Squire, ) that investigates a simulated chemical spill on a college campus; Mad City Mystery (Squire & Jan, ) that investigates a death caused by murder, suicide or the combination of several interacting toxic chemicals; Reliving the Revolution (Schrier, ), aiming to teach historical thinking and inquiry skill around the Battle of Lexington; Savannah (Facer et al , ), focused on exploring the opportunities and risks to being lions; Alien Contact! (Dunleavy, Dede & Mitchell, ), intended to teach maths, language arts and scientific literacy skills by playing collaboratively; Frequency 1550 (Huizenga, Admiraal, Akkerman & ten Dam, ) that helps students playfully acquire historical knowledge of medieval Amsterdam; and Blåtannkoden (Ceipidor, Medaglia, Perrone, De Marsico & Di Romano, ), focused on solving different riddles related to the topics of a museum of telecommunications. However, these studies did not report teachers' involvement in the design of these location‐based learning activities.…”