The application of Empirical Line Method (ELM) for hyperspectral Atmospheric Compensation (AC) premises the underlying linear relationship between a material’s reflectance and appearance. ELM solves the Radiative Transfer (RT) equation under specialized constraint by means of in-scene white and black calibration panels. The reflectance of material is invariant to illumination. Exploiting this property, we articulated a mathematical formulation based on the RT model to create cost functions relating variably illuminated regions within a scene. In this paper, we propose multi-layered regression learning-based recovery of radiance components, i.e., total ground-reflected radiance and path radiance from reflectance and radiance images of the scene. These decomposed components represent terms in the RT equation and enable us to relate variable illumination. Therefore, we assume that Hyperspectral Image (HSI) radiance of the scene is provided and AC can be processed on it, preferably with QUick Atmospheric Correction (QUAC) algorithm. QUAC is preferred because it does not account for surface models. The output from the proposed algorithm is an intermediate map of the scene on which our mathematically derived binary and multi-label threshold is applied to classify shadowed and non-shadowed regions. Results from a satellite and airborne NADIR imagery are shown in this paper. Ground truth (GT) is generated by ray-tracing on a LIDAR-based surface model in the form of contour data, of the scene. Comparison of our results with GT implies that our algorithm’s binary classification shadow maps outperform other existing shadow detection algorithms in true positive, which is the detection of shadows when it is in ground truth. It also has the lowest false negative i.e., detecting non-shadowed region as shadowed, compared to existing algorithms.
Research on snapshot multispectral imaging has been popular in the remote sensing community due to the high demands of video-rate remote sensing system for various applications. Existing snapshot multispectral imaging techniques are mainly of a fixed wavelength type, which limits their practical usefulness. This paper describes a tunable multispectral snapshot system by using a dual prism assembly as the dispersion element of the coded aperture snapshot spectral imagers (CASSI). Spectral tuning is achieved by adjusting the air gap displacement of the dual prism assembly. Typical spectral shifts of about 1 nm at 400 nm and 12 nm at 700 nm wavelength have been achieved in the present design when the air-gap of the dual prism is changed from 4.24 mm to 5.04 mm. The paper outlines the optical designs, the performance, and the pros and cons of the dual-prism CASSI (DP-CASSI) system. The performance of the system is illustrated by TraceProTM ray tracing, to allow researchers in the field to repeat or to validate the results presented in this paper.
In this research, we developed a new rendering-based end to end Hyperspectral scene simulator CHIMES (Cranfield Hyperspectral Image Modelling and Evaluation System), which generates nadir images of passively illuminated 3-D outdoor scenes in Visible, Near Infrared (NIR) and Short-Wave Infrared (SWIR) regions, ranging from 360 nm to 2520 nm. MODTRAN TM (MODerate resolution TRANsmission), is used to generate the sky-dome environment map which includes sun and sky radiance along with the polarisation effect of the sky due to Rayleigh scattering. Moreover, we perform path tracing and implement ray interaction with medium and volumetric backscattering at rendering time to model the adjacency effect. We propose two variants of adjacency models, the first one incorporates a single spectral albedo as the averaged background of the scene, this model is called the Background One-Spectra Adjacency Effect Model (BOAEM), which is a CameoSim like model created for performance comparison. The second model calculates background albedo from a pixel’s neighbourhood, whose size depends on the air volume between sensor and target, and differential air density up to sensor altitude. Average background reflectance of all neighbourhood pixel is computed at rendering time for estimating the total upwelled scattered radiance, by volumetric scattering. This model is termed the Texture-Spectra Incorporated Adjacency Effect Model (TIAEM). Moreover, for estimating the underlying atmospheric condition MODTRAN is run with varying aerosol optical thickness and its total ground reflected radiance (TGRR) is compared with TGRR of known in-scene material. The Goodness of fit is evaluated in each iteration, and MODTRAN’s output with the best fit is selected. We perform a tri-modal validation of simulators on a real hyperspectral scene by varying atmospheric condition, terrain surface models and proposed variants of adjacency models. We compared results of our model with Lockheed Martin’s well-established scene simulator CameoSim and acquired Ground Truth (GT) by Hyspex cameras. In clear-sky conditions, both models of CHIMES and CameoSim are in close agreement, however, in searched overcast conditions CHIMES BOAEM is shown to perform better than CameoSim in terms of ℓ 1 -norm error of the whole scene with respect to GT. TIAEM produces better radiance shape and covariance of background statistics with respect to Ground Truth (GT), which is key to good target detection performance. We also report that the results of CameoSim have a many-fold higher error for the same scene when the flat surface terrain is replaced with a Digital Elevation Model (DEM) based rugged one.
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