This study examined perceptual differentiation of specular from diffuse shading for the recovery of surface color and gloss. In Experiment 1, we parametrically varied the mesoscale relief height of globally planar surfaces, specular sharpness and the orientation of the surface relative to the light source. We obtained psychophysical matches for perceived color saturation and value (HSV), but also considered whether the main effects could be influenced by color space used when transforming data to perceptually-uniform CIE LCH space. Results revealed strong interactions between perceived color attributes and the lighting conditions, the structure of specular reflections, and surface relief. Declines in saturation were observed with increasing specular roughness (using an HSV color representation), but no similar decline was observed in chroma (using a CIE LCH color representation). Experiment 2 found strong negative correlations between perceived gloss and specular roughness. Perceived gloss also depended on mesoscopic relief height and orientation of the surface relative to the light source. Declines in perceived gloss moderately accounted for the variability in color saturation and value matches obtained in Experiment 1. We found information about perceived specular coverage could further improve the model's accountability of perceived color saturation and lightness (Experiment 3). These findings together suggest that perceived color saturation and color value depends on the visual system's ability to distinguish the underlying diffuse shading from specular highlights in images.
We examined whether perception of color saturation and lightness depends on the three-dimensional (3D) shape and surface gloss of surfaces rendered to have different hues. In Experiment 1 , we parametrically varied specular roughness of predominantly planar surfaces with different mesoscopic relief heights. The orientation of surfaces was varied relative to the light source and observer. Observers matched perceived lightness and chroma (effectively saturation) using spherical objects rendered using CIE LCH color space. We observed strong interactions between perceived saturation and lightness with changes in surface orientation and surface properties (specular roughness and 3D relief height). Declines in saturation and increases in lightness were observed with increasing specular roughness. Changes in relief height had greater effects on perceived saturation and lightness for blue hues compared with reddish and greenish hues. Experiment 2 found inverse correlations between perceived gloss and specular roughness across conditions. Experiment 3 estimated perceived specular coverage and found that a weighted combination of perceived gloss and specular coverage could account for perceived color saturation and lightness, with different coefficients accounting for the perceptual experience for each of the three hue conditions. These findings suggest that perceived color saturation and lightness depend on the separation of specular highlights from diffuse shading informative of chromatic surface reflectance.
Cast shadows have been shown to provide an effective ordinal cue to the depth position of objects. In the present study, two experiments investigated the effectiveness of cast shadows in facilitating the detection of spatial contours embedded in a field of randomly placed elements. In Experiment 1, the separation between the cast shadow and the contour was systematically increased to effectively signal different contour depth positions (relative to background elements), and this was repeated for patterns in which the lighting direction was above and from below. Increasing the shadow separation improved contour detection performance, but the degree to which sensitivity changed was dependent on the lighting direction. Patterns in which the light was from above were better detected than patterns in which the lighting direction was from below. This finding is consistent with the visual system assuming a "light-from-above rule" when processing cast shadows. In Experiment 2, we examined the degree to which changing the shape of the cast shadow (by randomly jittering the position of local cast shadow elements) affected the ability of the visual system to rely on the cast shadow to cue the depth position of the contour. Consistent with a coarse scale analysis, we find that cast shadows remained an effective depth cue even at large degrees of element jitter. Our findings demonstrate that cast shadows provide an effective means of signaling depth, which aids the process of contour integration, and this process is largely tolerant of local variations in lighting direction.
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