Gamification is an educational approach to motivate and influence students' behaviors in learning with the intention of achieving learning outcomes. The primary objective of the study is to examine students' intentions to become entrepreneurs as an impact of gamification model learning in Entrepreneurship or Business Plan courses in BINUS ONLINE Learning. Data collection was carried out for 400 students who took Entrepreneurship and Business Plan courses for 1 month using questionnaires. The data was then analyzed using multiple linear regression approach. The result shows that attitude towards behavior (ATB), perceived behavior control (PBS), and subjective norms partially give positive impacts and they are significant to entrepreneurial intentions. Perceived behavioral control (PBC) is the dominant factor in forming entrepreneurial intentions for students.
The aim of this study is to determine stakeholder acceptance of the blockchain and to investigate a suitable model using a Technology Acceptance Model with specific reference to corporate governance through cryptography in solving decades of financial record-keeping problems. Stakeholders in corporate governance, namely customers, creditors, suppliers, communities, employees, owners, investors, trade unions and social activists, can benefit in different ways. Investors can benefit from buying equity at a lower price and selling it on a market with greater liquidity, but they will find it difficult to disguise their trades. This study argues that almost all aspects of corporate governance can be improved through the application of this technology, which results in greater transparency, increases liquidity, and lowers costs. Corporate governance will also be better because blockchain technology uses the concept of a distributed ledger which allows data to be distributed at every connected point in an efficient and accountable manner, so that all parties in the blockchain can exchange data in real time.
Melihat dari perkembangan teknologi saat ini, trend dalam melakukan pemesanaan kamar hotel hampir 80% dilakukan dengan menggunakan teknologi Internet. Dengan melalui website ataupun aplikasi online travel agent (OTA), para calon pelanggan dapat mencari, memilih, memesan bahkan melakukan request khusus terkait kamar hotel yang sesuai dengan keinginannya. Pemesanan kamar hotel secara online memungkinkan juga untuk calon pelanggan membandingkan harga dan menemukan penawaran terbaik berupa diskon khusus, serta menghindari resiko kesulitan dalam transaksi yang berhubungan dengan pemesanan melalui telepon atau secara offline.Tujuan dari penelitian ini yaitu untuk mengetahui apakah “Pengaruh Online Reviews, Price Discount & Risk terhadap Purchase Intention Pemesanan Kamar Hotel Pada Online Travel Agent dengan Brand Trust sebagai variable Intervening Di Tahun 2020-2022”. Dalam penelitian ini menggunakan jenis penelitian kuantitatif dan menggunakan metode PLS SEM untuk melakukan analisa. Implikasi penelitian ini secara teoritis menunjukan bahwa online reviews, price discount & risk berpengaruh terharap pembentukan brand trust dalam purchase intention pemesanaan kamar hotel dan dari hasil implikasi praktis Online Travel Agent harus membuat strategi bisnis dalam meningkatkan online review, price discount dan risk dalam menciptakan brand trust dimasyarakat.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.