Kesiapan bersekolah (school readiness) menjadi dasar bagi keberhasilan pendidikan seorang anak di masa depan. Hasil penelitian di berbagai literatur menunjukkan bahwa kesiapan bersekolah seorang anak tidak hanya tergantung kepada umur dan tahap perkembangan anak, karena anak tidak tumbuh dan berkembang dengan sendirinya. Tumbuh kembang anak dipengaruhi juga oleh faktor lingkungan di sekitar anak, pola asuh orang tua, serta kondisi kesehatan dan asupan nutrisi anak. Kementerian Pendidikan dan Kebudayaan telah mengembangkan suatu instrument Kesiapan Bersekolah untuk anak usia dini berdasarkan 5 dimensi kesiapan bersekolah dari the National Education Goals Panel (NEGP, 1995), meliputi dimensi kesehatan fisik dan perkembangan motorik, perkembangan sosial-emosional, perkembangan kognitif, perkembangan bahasa, serta motivasi dan sikap kerja anak. Instrumen Kesiapan Bersekolah tersebut telah digunakan untuk melaksanakan pemetaan Kesiapan Bersekolah di 12 provinsi. Artikel ini memaparkan hasil pemetaan kesiapan bersekolah tersebut, dengan fokus pada lima dimensi Kesiapan Bersekolah dan faktor-faktor lain yang terlibat, misalnya keterlibatan orang tua dan dukungan masyarakat.
This research is motivated by the low interest of students to social science education in class VII-J SMPN 3 Lembang. The purpose of this study is to describe the plan, implementation,result, difficulties, and solutions in the implementation of games method to improve students’ interest in learning. This esearch uses qualitative and quantitative data analysis. This research also uses classroom action research with Kemmis and Taggart model by using games as a learning method. The subject for this research is the students of class VII-J in SMPN 3 Lembang Bandung. The planning of this research includes preparing lesson plan, preparing games that will be used in each cycle, as well as preparing the research instruments according to the needs of the researcher. This research was conducted in four cycles and the result showed that there was an improvement of students’ interest in learning social science education from the first cycle until the fourth cycle. In the first cycle, to improve students’ interest in earning social science education, the researcher used Bottle Throwing Game and the result showed that the students got low score. In the second cycle, the reesearcher used Ular Naga Game and the result was a little bit better than the first cycle. In the third cycle, Hungry Bunny Game was used and the students got a good score in this cycle. For the last cycle, the researcher used Pokemon Go Game and the result showed that the students got a very good score in the last cycle. The evidence for students’ improvement in learning is marked by the number of students who feel happy when learning social science education, show their enthusiastic, and active in social science education class. The researcher found some difficulties in implementing this research, there are difficult to determine the appropriate game for the students, difficult in selecting material, and difficult in directing the students when playing the games. Those difficulties can be overcome by making a good lesso plan, reading a lot of teaching materials, and facilitate students to discuss with the group, and also make some rules when the students will do the games.
The differences in risk perception regarding the pandemic will cause different responses to the situation or condition which will affect someone's mental health and person's protection to their health. Lazarus and Folkman, stated two types of coping strategies, namely Problem-Focused Coping (PFC) an d Emotion-Focused Coping (EFC). Based on the results of previou s studies, the EFC strategy was correlated with the emergence of negative emotions which affected mental health. This study applied a quantitative method, aimed at exploring perceptions and coping strategies of the COVID-19 pandemic in the government employees of the Ministry of Education and Culture, Republic of Indonesia. The data was conducted by an online survey for one week, with the incidental sampling technique. Two questionnaires were developed, consisted of a risk perception questionnaire of the COVID-19 pandemic, and a coping strategy questionnaire. Data analysis was conducted to examine the perceptual trends and coping strategies of the participants. The results of this study are useful for providing health promotion and counseling for during the COVID-19 pandemic, especially i n the Ministry of Education and Culture, Republic of Indonesia.
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