In this article, the authors propose a method to estimate the ink layer layout for a three-dimensional (3D) printer. This enables 3D printed skin to be produced with the desired translucency, which they represent as line spread function (LSF). A deep neural network in an encoder–decoder model is used for the estimation. It was previously reported that machine learning is an effective way to formulate the complex relationship between optical properties such as LSF and the ink layer layout in a 3D printer. However, although 3D printers are more widespread, the printing process is still time-consuming. Hence, it may be difficult to collect enough data to train a neural network sufficiently. Therefore, in this research, they prepare the training data, which is the correspondence between an LSF and the ink layer layout in a 3D printer, via computer simulation. They use a method to simulate the subsurface scattering of light for multilayered media. The deep neural network was trained with the simulated data and evaluated using a CG skin object. The result shows that their proposed method can estimate an appropriate ink layer layout that closely reproduces the target color and translucency.
We propose a layout estimation method for multi-layered ink using a measurement of the line spread function (LSF) and machine learning. The three-dimensional printing market for general consumers focuses on the reproduction of realistic appearance. In particular, for the reproduction of human skin, it is important to control translucency by adopting a multilayer structure. Traditionally, layer design has depended on the experience of designers. We, therefore, developed an efficient layout estimation to provide arbitrary skin color and translucency. In our method, we create multi-layered color patches of human skin and measure the LSF as a metric of translucency, and we employ a neural network trained with the data to estimate the layout. As an evaluation, we measured the LSF from the computer-graphics-created skin and fabricate skin using the estimated layout; evaluation with root-mean-square error showed that we can obtain color and translucency that are close to the target.
In this paper, we propose a pipeline that reproduces human skin mockups using a UV printer by obtaining the spatial concentration map of pigments from an RGB image of human skin. The pigment concentration distributions were obtained by a separating method of skin pigment components with independent component analysis from the skin image. This method can extract the concentration of melanin and hemoglobin components, which are the main pigments that make up skin tone. Based on this concentration, we developed a procedure to reproduce a skin mockup with a multi-layered structure that is determined by mapping the absorbance of melanin and hemoglobin to CMYK (Cyan, Magenta, Yellow, Black) subtractive color mixing. In our proposed method, the multi-layered structure with different pigments in each layer contributes greatly to the accurate reproduction of skin tones. We use a UV printer because the printer is capable of layered fabrication by using UV-curable inks. As the result, subjective evaluation showed that the artificial skin reproduced by our method has a more skin-like appearance than that produced using conventional printing.
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