We propose an application that allows a museum audience to interact with the past and to appreciate the value of antique objects through multimedia installations. Discussions in this article are based on our experiences in developing the Mao-Kung Cauldron time perception journey multimedia application. This installation was inspired by the Mao-Kung Cauldron, an ancient bronze cauldron in the collection of the National Palace Museum known for its historical significance. The question, however, lies in how to create an experience in which the audiences can interact with the past. To address this issue, the research team used the Kinect-based breath detection and deterioration/recovery simulation technologies to develop the application. This installation is the first application linked to Kinect-based breath detection and deterioration/recovery simulation technologies. The main contribution of this work is the analysis of design concepts, design decisions, and evaluations in a museum setting. We conduct a control group study to compare the outcomes between the experimental group (Mao-Kung Cauldron time perception journey multimedia application) and control group (asynchronous web-based kiosk). Both the quantitative (questionnaire survey) and qualitative methods (observation) are used to analyze the collected data. This work proposes a feasibility design to let museum audiences experience the features of cultural object by the virtual time perception journey application. Ping Hung. 2014. Interacting with the Past: Creating a time perception journey experience using kinect-based breath detection and deterioration and recovery simulation technologies. ACM J. Comput.
Abstract-In the hectic life today, detrimental stress has caused numerous illness. To adjust mental states, breath regulation plays a core role in multiple relaxation techniques. In this paper, we introduce a multimedia system supporting breath regulation and relaxation. Features of this system include noncontact respiration detection, bio-signal monitoring, and breath interaction. In addition to illustrating this system, we also propose a novel form of breath interaction. Through this form of breath interaction, the system effectively influenced user breath such that their breathing features turned into patterns that appeared when people were relaxed. An experiment was conducted to compare the effects of three forms of regulation, the free breathing mode, the pure guiding mode, and the localmapping mode. Experiment results show that multimediaassisted breath interaction successfully deepened and slowed down user breath, compared with free breathing mode. Besides objective breathing feature changes, subjective feedback also showed that participants were satisfied and became relaxed after using this system.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.