This study aimed to determine the intra- and inter-device accuracy and reliability of wearable athletic tracking devices, under controlled laboratory conditions. A total of nineteen portable accelerometers (Catapult OptimEye S5) were mounted to an aluminum bracket, bolted directly to an Unholtz Dickie 20K electrodynamic shaker table, and subjected to a series of oscillations in each of three orthogonal directions (front-back, side to side, and up-down), at four levels of peak acceleration (0.1g, 0.5g, 1.0g, and 3.0g), each repeated five times resulting in a total of 60 tests per unit, for a total of 1140 records. Data from each accelerometer was recorded at a sampling frequency of 100Hz. Peak accelerations recorded by the devices, Catapult PlayerLoad™, and calculated player load (using Catapult’s Cartesian formula) were used for the analysis. The devices demonstrated excellent intradevice reliability and mixed interdevice reliability. Differences were found between devices for mean peak accelerations and PlayerLoad™ for each direction and level of acceleration. Interdevice effect sizes ranged from a mean of 0.54 (95% CI: 0.34–0.74) (small) to 1.20 (95% CI: 1.08–1.30) (large) and ICCs ranged from 0.77 (95% CI: 0.62–0.89) (very large) to 1.0 (95% CI: 0.99–1.0) (nearly perfect) depending upon the magnitude and direction of the applied motion. When compared to the player load determined using the Cartesian formula, the Catapult reported PlayerLoad™ was consistently lower by approximately 15%. These results emphasize the need for industry wide standards in reporting validity, reliability and the magnitude of measurement errors. It is recommended that device reliability and accuracy are periodically quantified.
Ferioli, D, Schelling, X, Bosio, A, La Torre, A, Rucco, D, and Rampinini, E. Match activities in basketball games: comparison between different competitive levels. J Strength Cond Res 34(1): 172–182, 2020—This study examined the (a) differences in the activity demands of official basketball games between different competitive levels (from elite to amateur levels) among a large cohort of adult male players and (b) match-to-match variations of basketball physical demands. Video-based time-motion analysis (TMA) was performed to assess the players' physical activity among 136 players. Match-to-match variations were determined analyzing 2 consecutive matches of the same level on 35 players. The frequency of occurrence (n per minutes) and the duration in percentage of playing time were calculated for high-intensity activity (HIA), moderate-intensity activity (MIA), low-intensity activity (LIA), and recovery (REC). Division I performed an almost certain greater number of HIA, MIA, and total actions per minutes of playing time compared with Division II that performed similarly to Division III. Division VI performed a likely-to-very likely lower number of LIA, MIA, and total actions per minute compared with Division III. Division I spent almost certain greater playing time competing in HIA and MIA compared with lower divisions. Time spent at REC was very likely greater in Division VI compared with all other Divisions. The frequency of occurrence was less reliable than percentage duration of game activities. Matches of different competitive levels are characterized by different physical activities. The ability to sustain greater intermittent workloads and HIA, and the ability to quickly recover from high-intensity phases during competitions should be considered as key components of basketball. The match-to-match variations values observed in this study might be useful to correctly interpret individual TMA data.
Performance in team sports is the expression of complex, dynamic, interactive, and multidimensional processes. It is now well-established that optimum recovery after practice or match is a key factor of team sport performance. During season and tournaments, improving recovery could offer an advantage for following performance. As a consequence of the professionalization of different roles in staffs, new particular roles have been developed within the team sports physician core in order to improve recovery protocols. Presently, scientific literature presents a big amount of methods used to enhance recovery based on the type of practice, time between session or competitions and equipment and/or staff accessible. These practices, usually used by teams are related to: ergonutritional, water therapy, massages techniques, stretching compression garments, sleep strategies and psychological implements. Besides, travel fatigue has been recognized by athletes and coaches as a challenging problem that could benefit from practical solutions. Nowadays, players have to play a lot of matches without enough time to recover among them, therefore the use of well-managed recovery can lead to a competitive advantage. Although the main purpose of applied sport sciences investigation is to categorize the protocols as well as providing approaches for individual recovery, the stages to recognize the most appropriate recovery plans in the field of team sports come from the analysis of the individual parameters.
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