Assistive technology Cognitive disabilities Daily life activities Interactive guides Indoor way finding Mobile devices This paper presents the system AmICog, designed specifically to assist people with cognitive disabilities in their workplaces. To do that we employ mobile devices for two different purposes: on the one hand, to show interactive guides adapted to the user, the task and the user's context. On the other hand, to locate and provide directions in indoors environments.
In this paper, we present Virtual Touch, a toolkit that allows the development of educational activities through a mixed reality environment such that, using various tangible elements, the interconnection of a virtual world with the real world is enabled. The main goal of Virtual Touch is to facilitate the installation, configuration and programming of different types of technologies, abstracting the creator of educational applications from the technical details involving the use of tangible interfaces and virtual worlds. Therefore, it is specially designed to enable teachers to themselves create educational activities for their students in a simple way, taking into account that teachers generally lack advanced knowledge in computer programming and electronics. The toolkit has been used to develop various educational applications that have been tested in two secondary education high schools in Spain.
Esta es la versión de autor de la comunicación de congreso publicada en: This is an author produced version of a paper published in: El acceso a la versión del editor puede requerir la suscripción del recurso Access to the published version may require subscription Abstract Assistive Technologies and Ubiquitous Computing can be related since both try to help people in their lives. This common objective motivated us to develop and evaluate a system that puts ubiquitous computing technologies into the rehabilitation process of people with acquired brain injury. Thus, in this paper we present and evaluate a system that shows adaptive manuals for daily life activities for people with acquired brain injury. This first evaluation allowed us to validate our approach and also to extract valuable information about these systems as well as environmental factors that may affect the patients.
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