Image triangulation aims to generate an optimal partition with triangular elements to represent the given image. One bottleneck in ensuring approximation quality between the original image and a piecewise approximation over the triangulation is the inaccurate alignment of straight edges to the curved features. In this paper, we propose a novel variational method called curved optimal triangulation, where not all edges are straight segments, but may also be quadratic Bézier curves. The energy function is defined as the total approximation error determined by vertex locations, connectivity and bending of edges. The gradient formulas of this function are derived explicitly in closed form to optimize the energy function efficiently. We test our method on several models to demonstrate its efficacy and ability in preserving features. We also explore its applications in the automatic generation of stylization and Lowpoly images. With the same number of vertices, our curved optimal triangulation method generates more accurate and visually pleasing results compared with previous methods that only use straight segments.
Vector image representation methods that can faithfully reconstruct objects and color variations in a raster image are desired in many practical applications. This paper presents triangular configuration B-spline (referred to as TCB-spline)-based vector graphics for raster image vectorization. Based on this new representation, an automatic raster image vectorization paradigm is proposed. The proposed framework first detects sharp curvilinear features in the image and constructs knot meshes based on the detected feature lines. It iteratively optimizes color and position of control points and updates the knot meshes. By using collinear knots at feature lines, both smooth and discontinuous color variations can be efficiently modeled by the same set of quadratic TCB-splines. A variational knot mesh generation method is designed to adaptively introduce knots and update their connectivity in order to satisfy the local reconstruction quality. Experiments and comparisons show that our framework outperforms the existing state-of-the-art methods in providing more faithful reconstruction results. In particular, our method is able to model undetected features and subtle or complicated color variations in-between features, which the previous methods cannot handle efficiently. Our vectorization representation also facilitates a variety of editing operations performed directly over vector images.
We propose a novel method to approximate a function on 2D domain by piecewise polynomials. The Voronoi tessellation is used as a partition of the domain, on which the best fitting polynomials in L 2 metric are constructed. Our method optimizes the domain partition and the fitting polynomials simultaneously by minimizing an objective function indicating the approximation quality. We also provide the explicit formula of the gradient of the objective function, which makes an efficient gradient-based algorithm workable for the function minimization. We conduct several experiments to demonstrate the efficacy of our new approach for generating piecewise polynomial approximations of analytic functions and color images.
We construct and analyze piecewise approximations of functional data on arbitrary 2D bounded domains using generalized barycentric finite elements, and particularly quadratic serendipity elements for planar polygons. We compare approximation qualities (precision/convergence) of these partition-of-unity finite elements through numerical experiments, using Wachspress coordinates, natural neighbor coordinates, Poisson coordinates, mean value coordinates, and quadratic serendipity bases over polygonal meshes on the domain. For a convex -sided polygon, the quadratic serendipity elements have 2 basis functions, associated in a Lagrange-like fashion to each vertex and each edge midpoint, rather than the usual ( + 1)/2 basis functions to achieve quadratic convergence. Two greedy algorithms are proposed to generate Voronoi meshes for adaptive functional/scattered data approximations. Experimental results show space/accuracy advantages for these quadratic serendipity finite elements on polygonal domains versus traditional finite elements over simplicial meshes. Polygonal meshes and parameter coefficients of the quadratic serendipity finite elements obtained by our greedy algorithms can be further refined using an -optimization to improve the piecewise functional approximation. We conduct several experiments to demonstrate the efficacy of our algorithm for modeling features/discontinuities in functional data/image approximation.
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