This article examines the effectiveness of a positive-design chatbot in a mobile learning environment on students’ referencing skills and digital well-being in a research context. The sample consisted of 150 postgraduate students at King Faisal University Education College who were writing their master’s dissertations and facing challenges regarding the preparation of American Psychological Association 7th (APA7) edition-style scientific references. this search used a quasi-experimental study involving an achievement pretest and posttest together with a digital well-being scale to gather data and adopted a positive-design for a chatbot to be used in a mobile learning environment. We developed a chatbot mobile app called Smart Assistant for Research Referencing according to the proposed model and assessed its effect on skill development and digital well-being. The results showed that posttest knowledge increased significantly, and levels of digital well-being also improved. This study provides a model to help postgraduate students and researchers who use the APA7 style to prepare references faster, more easily, and with high accuracy. Where the researches results indicated that there is a problem in students' lack of APA reference skills and their frequent feelings of failure, frustration, anxiety and lack of motivation, the results of this research may help bridge the gap. Instructional designers may benefit from the proposed positive design model when designing positive learning environments based on artificial intelligence (AI). artificial intelligence to improve digital well-being.
This article examines the influence of teacher/peer e-scaffolding in a mobile learning environment on students’ design skills and the technology fatigue associated with a 3D virtual learning environment. The sample consisted of 32 postgraduate students who were divided into two groups according to their e-scaffolding source (teacher/peer). The findings showed that peer e-scaffolding outperformed teacher e-scaffolding in the mobile learning environment in terms of students’ development of design skills. The findings also showed that students became moderately fatigued after designing the 3D virtual environments in both experimental groups. This study can act as a guide for teachers and instructional designers by helping them to select the most suitable e-scaffolding source when teaching 3D virtual environment design skills. This may result in better and easier skill development.
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