Integrated curriculum is a popular way to develop 21st-century skills, but most of the materials are written on the books separately. Furthermore, web-based learning is an online learning media that can be accessed using an internet connection anytime and anywhere. However, many educational websites do not apply the principles of effective learning. Besides, the traditional learning methods tend to be bored for the students. In order to solve this problem, this study designed a website education that uses interactive content to assist students in learning levers in the human body topic as one of the integrated science materials. The process of developing an educational website consists of three steps: (1) analysis, (2) design, (3) construction making. This research method used descriptive method, and the experts' judgment will evaluate it on content, language, and media/IT. The questionnaires used the technology acceptance model (TAM) and five-dimensional interactivity to investigate the readability of the subjects' perception responses. The research subject was three science teachers and 31 students on private Junior High School in Bandung. According to the result, generally, it has a good evaluation of each aspect. But, the website education needs a strong signal to access for not taking load time consumer.
<pre><span lang="IN">Learning three-dimensional shape of geometry is important for improving students’ spatial abilities. However, the concept of three-dimensional shape is still considered as one of difficult subject matters for teacher to teach and for student to understand in Indonesia. Therefore, it is necessary to find an alternative way that can allow teachers and students to easily understand some concepts of geometry. In this research, we try to implement mobile-based augmented reality in presenting three-dimensional geometry materials to help teachers and students of junior high school in Bandung, Indonesia. The results show that by using mobile based augmented reality, teachers can teach three dimensional shape of geometry clearly and students could understand the concept of three-dimensional shape of geometry faster. In addition, students can learn the concept of geometry comprehensively through geometry objects that can be seen from all points of view and students' spatial activities are increased</span></pre>
Technological developments in this era are experiencing rapid progress. The android-based application is nowadays used to engage students" understanding of science learning. At this moment, we propose a new android learning application, named "E-Layer", interactive multimedia for learning science. This application discusses physical material on the topic of the earth layer. This application is dynamically designed and equipped using Unity software with various supporting features, such as images, videos, sounds, and multi-language animation settings. The results showed that based on content expert evaluations, the average mobile learning score was 96%, language evaluation based on experts was 82.50%, and media design (IT) rated an average of 87.93% from the range 88.81%. As well as based reviews from science teachers and junior high school students the percentage of mobile learning applications is 90.55% and 92.50. This Android mobile application is very suitable for use as a learning application.
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