In order to measure the chromaticity of water and the content of dissolved matter more accurately, effectively, and cheaply, a chromaticity measurement system based on the image method was proposed and applied. The measurement system used the designed acquisition device and image processing software to obtain the Red-Green-Blue (RGB) values of the image and converted the color image from RGB color space to Hue-Saturation-Intensity (HSI) space to separate the chromaticity and brightness. According to the definition of chromaticity, the hue (H), saturation (S) values, and chromaticity of standard chromaticity solution images were fitted by a non-linear surface, and a three-dimensional chromaticity measurement model was established based on the H and S values of water images. For the measurement of a standard chromaticity solution, the proposed method has higher accuracy than spectrophotometry. For actual water sample measurements, there is no significant difference between the results of this method and the spectrophotometer method, which verified the validity of the method. In addition, the system was tried to measure the concentration of ammonia nitrogen, phosphate, and chloride in water with satisfactory results.
This paper proposes a new method of using two NIR digital cameras to measure water turbidity accurately and quickly. A measuring device based on an NIR camera and image processing software is designed. Two NIR cameras collect scattered and transmitted images when the NIR light is passing through the turbid solution. The average RGB values of 400 pixels in the central region of the image are obtained and converted into CIE Lab color space values. The water turbidity was measured by the functional relationship between turbidity and the corresponding color components (R, G, B, L, a, b, and grayscale). The results of comparison with a commercial turbidimeter show that this method has a high accuracy for the determination of standard solution with wider linear range and is consistent with the turbidimeter results for the measurement of real samples, which verifies the feasibility of this method.
For real-world deployments, it is critical to allow robots to navigate in complex environments autonomously. Traditional methods usually maintain an internal map of the environment, and then design several simple rules, in conjunction with a localization and planning approach, to navigate through the internal map. These approaches often involve a variety of assumptions and prior knowledge. In contrast, recent reinforcement learning (RL) methods can provide a model-free, self-learning mechanism as the robot interacts with an initially unknown environment, but are expensive to deploy in realworld scenarios due to inefficient exploration. In this paper, we focus on efficient navigation with the RL technique and combine the advantages of these two kinds of methods into a rulebased RL (RuRL) algorithm for reducing the sample complexity and cost of time. First, we use the rule of wall-following to generate a closed-loop trajectory. Second, we employ a reduction rule to shrink the trajectory, which in turn effectively reduces the redundant exploration space. Besides, we give the detailed theoretical guarantee that the optimal navigation path is still in the reduced space. Third, in the reduced space, we utilize the Pledge rule to guide the exploration strategy for accelerating the RL process at the early stage. Experiments conducted on real robot navigation problems in hex-grid environments demonstrate that RuRL can achieve improved navigation performance.
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