<span>A computer is a vital tool for UUM community in doing routine jobs and activities. Spending many hours using a computer without breaks can cause bad effect on users’ health. Inappropriate computer use can cause muscle and joint pain, overuse injuries of the shoulder, arm, wrist or hand, and eyestrain. Fortunately, this pain and misery can be avoided with only a few simple routines. Therefore, a short break from using a computer is necessary. The break could be filled with a short and simple exercise. Physical exercise can provide many benefits to individual and organization. Besides improving the productivity of the organization, physical exercise also can help staff and students to be more focused, stay alert, feel motivated, energetic, and have less stress. In response to this, this paper introduces a digital health application to create health awareness among the UUM community. The methods employed in the study are a preliminary investigation, requirement gathering and analysis, prototype development, and prototype validation. From the requirement analysis phase, 11 criteria were gathered and applied in designing the Digital Healthy Lifestyle Application prototype. Then it was validated by the content and user interface experts. The experts responded positively towards the application.</span>
<p class="SPIEabstractbodytext">Dysarthria is a neurological disorder that damages of motor speech articulation.Young children who suffered from this disorder have no problem with their cognition, but they have difficulties to speak out their words. They could not have an accurate and smooth communication with their family and friends due to this disorder. Therefore, the purpose of this study is to investigate the user acceptance of an interactive speaking tool in the form of a mobile application named 'Let's Talk Now' which was designed with redundant multimedia elements for the use of dysarthric children aged 3 to 7 years old. This mobile appwas designed and developed as an early intervention to help the dysarthric who are facing problem to communicate and enable them to be understood by others. It focuses on daily usable conversation terms for family, greeting and expressions, places, ordering food and beverages, activities and asking for help. This study involved 15 respondents who are related to dysarthria namely therapists, parents, and teacher of dysarthric children. The 'Let's Talk Now' mobile app’s acceptance was evaluated using the USE (Usefulness, Satisfaction and Ease of Use) Questionnaire (Lund, 2001) which was used to measure its user acceptance. The findings described that all of the respondents agreed that the 'Let's Talk Now' mobile app is usable and suitable in helping the communication between dysarthric children and people.</p>
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