Introduction 3D printing technology is one of the most significant technologies of the fourth industrial revolution in many industries, and the fashion industry is no exception (Sim 2017). Gartner's report predicted that the medical, aviation and consumer goods industries will see rapid increases in the adoption of 3D printing technology (Basiliere 2017). Newly built aircraft that will contain 3D printed parts will reach 75%, doctors who will use 3D printed models for simulations before actual operations will reach 25%, and the world's Top 100 companies that will develop customer-customized 3D printed products will reach 20% (Basiliere 2017). As patents for Fused Deposition Modeling (FDM) and Selective Laser Sintering (SLS) 3D printing technology expired on 2009 and 2014 respectively (Lee and Lee 2016), 3D printing technology is expanding its areas of application into various industries, including the fashion industry. Global 3D printer manufacturing companies such as Stratasys and 3D Systems are collaborating with fashion designers to exhibit distinctive designs, and Time included Stratasys' 3D printed fashion design in collaboration with Iris Van Herpen on the list of the 50 best inventions of 2011 (David 2012). However, while 3D printing technology is actively researched and developed in other fields, the utilization of 3D printing technology has been relatively less pursued in Abstract 3D printing technology has been developing rapidly and is now widely used in various fields. However, the utilization of this technology in fashion products has been relatively slow. Therefore, in this study, we attempt to determine the limitations of the 3D printed clothing production process and suggest complementary measures to offset those limitations. To attain these goals, we created actual clothes using a FDM type 3D desktop printer, which is a commonly used type. Three different types of 3D printed clothes were produced based on certain geometric shapes using TPU or ABS as printing materials. The limitations of the materials, the modeling programs and the printing, manufacturing and wearing processes were examined, and several suggestions to overcome each of the limitations were presented. Based on this research, it is expected that more diverse and active attempts to utilize 3D technology will be pursued by those who develop various fashion products.
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