FinTech has proven its true potential in traditional financial offerings by delivering digital financial services to individuals worldwide. The pandemic has accelerated how people interact with financial services and has resulted in long-term changes to societies and economies. FinTech has expanded access to financial services and has made such changes possible. FinTech or Financial Technology refers to using new technologies for financial services. Artificial Intelligence, Blockchain, and cloud computing are a few technologies currently being applied to FinTech. In this paper, we consider FinTech, which partly uses blockchain technology. Blockchain technology plays a vital role in the financial sector as it ultimately lifts trust and the need for third-party verification by using consensus-based verification. This survey provides a comprehensive summary of the most relevant blockchain-based FinTech implementations and an overview of FinTech sectors and segments. For each segment, we provide a critique and a discussion on how each blockchain implementation contributes to solving the majority of problems faced by FinTech companies and researchers. This research aims to direct the future of financial solutions by providing an outline of the applications of blockchain technology and distributed ledger technology (DLT) for FinTech. We discuss various implementations, limitations, and challenges of blockchain-based FinTech applications. We conclude this work by exploring possible strengths, weaknesses, opportunities, and threats (SWOT) analysis and future research directions.
Blockchain technology has been prominent recently due to its applications in cryptocurrency. Numerous decentralized blockchain applications have been possible due to blockchains' nature of distributed, secured, and peer-to-peer storage. One of its technical pillars is using public-key cryptography and hash functions, which promise a secure, pseudo-anonymous, distributed storage with non-repudiation. This security is believed to be difficult to break with classical computational powers. However, recent advances in quantum computing have raised the possibility of breaking these algorithms with quantum computers, thus, threatening the blockchains' security. Quantum-resistant blockchains are being proposed as alternatives to resolve this issue. Some propose to replace traditional cryptography with post-quantum cryptography-others base their approaches on quantum computer networks or quantum internets. Nonetheless, a new security infrastructure (e.g., access control/authentication) must be established before any of these could happen. This article provides a theoretical analysis of the quantum blockchain technologies that could be used for decentralized identity authentication. We put together a conceptual design for a quantum blockchain identity framework (QBIF) and give a review of the technical evidence. We investigate its essential components and feasibility, effectiveness, and limitations. Even though it currently has various limitations and challenges, we believe a decentralized perspective of quantum applications is noteworthy and likely.
Electronic visual display enabled by touchscreen technologies evolves as one of the universal multimedia output methods and a popular input intermediate with touch–interaction. As a result, we can always gain access of an intelligent machine by obtaining control of its display contents. Since remote screen sharing systems are also increasingly prevalent, we propose a cross-platform middleware infrastructure which supports remote monitoring and control functionalities based on remote streaming for networked intelligent devices such as smart phone, computer and smart watch, etc. and home appliances such as smart refrigerator, smart air-conditioner and smart TV, etc. We aim to connect all these devices with display screens, so as to make possible remote monitoring and controlling a certain device by whichever one (usually the nearest one) of display screens among the network. The system is a distributed network consisting of multiple modular nodes of server and client, and is compatible to prevalent operating systems such as Windows, macOS, Unix-like/Linux and Android, etc.
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