Problematic gaming has become an emerging global health issue. Formal recognition of gaming disorder in the ICD-11 is a new opportunity for the discipline to conduct further investigation concerning the psychological consequences of problematic gaming. The present study investigated the psychometric properties and construct structure of the recently developed Gaming Disorder for Scale for Adolescents (GADIS-A), a multi-dimensional instrument that screens for gaming disorder symptoms, among Russian adolescent gamers. The sample comprised 933 adolescent gamers (547 boys and 386 girls) recruited via a web-based platform, using a multistage sampling method. Analysis showed the GADIS-A had very good internal consistency (Cronbach’s alpha coefficient = .891; Composite reliability = .89) and adequate test–retest reliability after two weeks (intraclass coefficient =0.68 with 95% CI [0.61, 0.77]. Exploratory structural equation modeling (ESEM) showed the data fitted well. Measurement invariance testing indicated the GADIS-A was invariant by gender and gaming medium (online vs. offline). As for criterion-related validity, high scores on the GADIS-A positively correlated with scales assessing depression, anxiety, impulsivity, and difficulties in emotion regulation, and negatively correlated with social connectedness and life satisfaction. Using latent profile analysis, four groups of gamers were identified, and problematic gaming was associated with greater mental health problems. The findings indicated that psychological comorbidity (e.g., depression and anxiety) was more prevalent among gamers with higher risk of GD. The findings indicate that GADIS-A is a reliable and valid instrument to assess the symptoms and severity of gaming disorder among Russian adolescents.
Supplementary Information
The online version contains supplementary material available at 10.1007/s12144-021-02575-w.
The purpose of the study was to develop a training protocol for local anesthesia in dental students. The study involved 90 2d year dental school students divided into 3 groups according to procedure training method: on skeletal preparations; by «Typodont» simulator and by combination of methods. Manipulation effectiveness criteria in skeletal preparations was penetrating the mandibular foramina by isolation of the corresponding region by latex scarf. In «Typodont» the effective injection was determined by light and sound signals. The results showed the necessity for combined approach as it gives an opportunity to identify mandible foramina by projecting on soft tissue marks with further skills developing on the simulator. When using the combined approach only 4 students successfully completed their task by initial injection while at the second attempt only 4 were not successful.
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