The goal of this review article is to show the role of globalization and integration in interdisciplinary research, culture and education during the rapid development of human civilization in the 21st century. The process of globalization is largely connected with human development and consists in the universalization of human culture and the creation of a global human community-the only one we know today. As there are different attitudes to globalization in the world, positive, negative and neutral attitudes are considered in the article. Most researchers often distinguish economic, political, sociological and environmental approaches to the problem of globalization. But in the context of our research, it is more important to consider the cultural and educational aspects of the problem. No specific definitions and relationships of globalization and culture are proposed in our review article, but the process of globalization is described in detail. It was not easy to find research works dedicated exclusively to globalization impact on culture and education as most researchers simply conclude that culture and globalization are incompatible. The paper tasks contribute to the field of pedagogy by summarizing some theoretical issues and offering comparative study and analysis of contents and discontents of globalization in different spheres of life, but especially in education and culture exchange. The attitudes to globalization is different, so our main task was to give an unbiased assessment of the phenomenon, to show that there are more to it than just pros and cons. The globalization process and integration as its constituent part can not be turned back in the socio-historical context as much as human development and evolution can not be stopped. If we can show the inevitability of globalization then the advantages of globalization will outweigh its disadvantages.
This article discusses the impact of online games on children's lives by violence imposing and manipulation. Online gaming features are highlighted and statistic data are presented based on surveys of Russian teenagers who have been victims of online violence. The research goals are to study reasons for cybervictimization and psychological factors to suggest measures for intervention and prevention violence in the Internet. The subject of research is the role online games play in teenagers' violence development. Methods used are resources analysis, questionnaires and survey, acceptance of self and others scale (W. Fey) and Buss-Durkee inventory for assessing different kinds of hostility. The survey was conducted among 273 young boys and girls aged 14 to 20 years old (schoolchildren and freshmen), equally covering all age categories of both sexes examining teenagers behavior in the virtual space and network communication features. Based on the analysis of resources several principles for intervention, prevention programs development, cybervictimization combating were identified. According to the results of our study, we can conclude that cybervictimization in online games is a really urgent problem, because today's teenagers and adolescents cannot survive without gadgets, so they are vulnerable to online threats, intimidation, manipulation and other kinds of aggression.
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