Global digitalization requires changes in all spheres of human life, including education. Modern trends lead to the introduction of various innovative technologies into the educational process, including gamification, which provokes changes in approaches in order to train a new type of teacher. The stability of society and its future development largely depend on the quality of its preparation. In the context of the general digitalization of education, a future teacher must have certain digital skills that underlie digital literacy for successful professional activity. The purpose of this study is to describe an effective experience in the formation of digital skills by the classification of three groups and three levels when using the elements of gamification in teaching future teachers. In the work, general scientific methods were used: analysis of theoretical sources, collection of information, comparison, generalization, questionnaires, and the study of the products of educational activities of students. The study confirmed the effectiveness of the identified conditions for the successful formation of three groups of digital skills among students of educational institutions of higher and secondary vocational education, which showed an increase in their academic performance in the process of studying the disciplines under consideration and the level of their digital literacy.
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