2015
DOI: 10.5121/ijcga.2015.5302
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3D-Computer Animation For a Yoruba Native Folktale

Abstract: ABSTRACT

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Cited by 5 publications
(3 citation statements)
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“…Desain karakter merupakan tahap dimana environment dan karakter yang telah dibuat di storyboard dirancang dengan mempertimbangkan warna pilihan untuk masing-masing karakter [12]. Karakter di desain sesuai dengan ciri khas yang dimilikinya.…”
Section: Desain Karakterunclassified
“…Desain karakter merupakan tahap dimana environment dan karakter yang telah dibuat di storyboard dirancang dengan mempertimbangkan warna pilihan untuk masing-masing karakter [12]. Karakter di desain sesuai dengan ciri khas yang dimilikinya.…”
Section: Desain Karakterunclassified
“…Our eyes can only hold an image in memory for approximately one-tenth of a second, and the brain combines many moving pictures when they are exhibited quickly. Computer-animated material is described as a method for simulating motion on a screen by capturing a figure of distinct dynamic sequences [1]. Still, pictures may be given alive through computer-animated material, which has uses in a variability of industries like amusement, computer-assisted design, science imagining, graphic art, and education.…”
Section: Introductionmentioning
confidence: 99%
“…Due to that, there are several efforts or creative approaches taken to preserve these folktales from being slowly forgotten by the young and modern generation. Among these efforts included the use of computer technology for digitalization process which has been adopted globally, for example, see: Adeyanju et al (2015), Jarv (2013), Pavlov et al (2011) and many more. This venture has witnessed the diversity of the folktales representations formats that is said to be able to attract young technically savvy generation.…”
Section: Introductionmentioning
confidence: 99%