2020
DOI: 10.1109/tip.2019.2961429
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3D Point Cloud Denoising Using Graph Laplacian Regularization of a Low Dimensional Manifold Model

Abstract: 3D point cloud-a new signal representation of volumetric objects-is a discrete collection of triples marking exterior object surface locations in 3D space. Conventional imperfect acquisition processes of 3D point cloud-e.g., stereomatching from multiple viewpoint images or depth data acquired directly from active light sensors-imply non-negligible noise in the data. In this paper, we extend a previously proposed lowdimensional manifold model for the image patches to surface patches in the point cloud, and seek… Show more

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Cited by 143 publications
(116 citation statements)
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“…Finally, we optimize the point cloud and the underlying graph alternately until convergence. Extensive experiments show that we achieve state-of-the-art performance compared to competing methods [39]- [41].…”
Section: Introductionmentioning
confidence: 93%
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“…Finally, we optimize the point cloud and the underlying graph alternately until convergence. Extensive experiments show that we achieve state-of-the-art performance compared to competing methods [39]- [41].…”
Section: Introductionmentioning
confidence: 93%
“…Moreover, they established a linear relationship between normals and 3D point coordinates via bipartite graph approximation for ease of optimization. [41] proposed graph Laplacian regularization (GLR) of a low dimensional manifold model (LDMM), and sought self-similar patches to denoise them simultaneously. Instead of directly smoothing the coordinates or normals of 3D points, [62] estimated a local tangent plane at each 3D point based on a graph and then reconstructed each 3D point by weighted averaging of its projections on multiple tangent planes.…”
Section: B Point Cloud Denoisingmentioning
confidence: 99%
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