2021
DOI: 10.1007/s11227-020-03581-8
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A 3D graphics rendering pipeline implementation based on the openCL massively parallel processing

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Cited by 11 publications
(4 citation statements)
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References 33 publications
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“…It developed some special features for the efficient rendering, even in a single pass rendering, with CUDA atomic operations. It shows good performance for small-size objects, while the CUDARaster [10] and its followers [11], [12], [13] are also software 3D graphics rendering pipeline implementations, with CUDA. CUDARaster was implemented for a specific CUDA model of Fermi, and it also uses some assembly-level codes, for optimization purpose.…”
Section: Previous Workmentioning
confidence: 99%
“…It developed some special features for the efficient rendering, even in a single pass rendering, with CUDA atomic operations. It shows good performance for small-size objects, while the CUDARaster [10] and its followers [11], [12], [13] are also software 3D graphics rendering pipeline implementations, with CUDA. CUDARaster was implemented for a specific CUDA model of Fermi, and it also uses some assembly-level codes, for optimization purpose.…”
Section: Previous Workmentioning
confidence: 99%
“…According to the fitting method above, it is easy to get more pictures of the relevant results quickly and to segment these pictures to make a picture resource library. The surface segmentation shader in the Unity engine rendering pipeline 24,25 is used to achieve two types of personalized fitting, one for different body sizes and one for different clothing sizes.…”
Section: Personalized Try-onmentioning
confidence: 99%
“…Commonly referred to as a rendering pipeline, it is a series of data processing for application's data into the final rendering of an image [10]. e rendering process is shown in Figure 1.…”
Section: Graphical Rendering Processmentioning
confidence: 99%