Proceedings of the 4th ACM Multimedia Systems Conference 2013
DOI: 10.1145/2483977.2483980
|View full text |Cite
|
Sign up to set email alerts
|

A 3D tele-immersion system based on live captured mesh geometry

Abstract: 3D Tele-immersion enables participants in remote locations to share, in real-time, an activity. It offers users natural interactivity and immersive experiences, but it challenges current networking solutions. Work in the past has mainly focused on the efficient delivery of image-based 3D videos and on the realistic rendering and reconstruction of geometry-based 3D objects. The contribution of this paper is a complete media pipeline that allows for geometry-based 3D tele-immersion. Unlike previous approaches, t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
11
0

Year Published

2013
2013
2017
2017

Publication Types

Select...
6
1
1

Relationship

2
6

Authors

Journals

citations
Cited by 20 publications
(11 citation statements)
references
References 30 publications
0
11
0
Order By: Relevance
“…In that work, depth maps are directly captured using multiple Microsoft Kinects but the compression and transmission scheme is not studied. Another TI system presented in [Mekuria et al 2013] uses the 3D reconstruction scheme of [Alexiadis et al 2013a] but the mesh connectivity coding is restricted to a specific triangulation rule. Additionally, in all the aforementioned works the mesh color is coded per vertex.…”
Section: Tele-immersion Systemsmentioning
confidence: 99%
“…In that work, depth maps are directly captured using multiple Microsoft Kinects but the compression and transmission scheme is not studied. Another TI system presented in [Mekuria et al 2013] uses the 3D reconstruction scheme of [Alexiadis et al 2013a] but the mesh connectivity coding is restricted to a specific triangulation rule. Additionally, in all the aforementioned works the mesh color is coded per vertex.…”
Section: Tele-immersion Systemsmentioning
confidence: 99%
“…3D content coding, transmission and synchronization technologies are being developed and integrated to support the specific 3D data types effectively through the network [4,5,6,7]. The framework distinguishes between semi-static (avatars, off-line user generated objects, videos) and real-time content (3D audio, reconstructed 3D visual/motion data and scene/clock sync messages).…”
Section: Scientific and Technical Descriptionmentioning
confidence: 99%
“…It achieves a compact representation for each reconstructed mesh. Tests on a large dataset show an encoding and decoding speed-up of over 10 to 20 times at similar compression and quality rates, when compared to the high-end MPEG-4 SC3DMC mesh encoder [21]. Generally, mesh geometry transmission over lossy networks has been challenging, as triangle mesh compression have not been designed with resilience to losses in mind.…”
Section: Real-time Streamingmentioning
confidence: 99%
“…This implemented rateless code, similar to fountain codes [19], ensures complete packet loss protection of the triangle mesh object and avoids delay introduced by retransmissions. This approach is compared to a streaming mechanism over TCP and outperforms it at packet loss rates over 2% and/or latencies over 9ms in terms of end-to-end transmission delay [21].…”
Section: Real-time Streamingmentioning
confidence: 99%