2013
DOI: 10.1016/j.jcp.2012.08.042
|View full text |Cite
|
Sign up to set email alerts
|

A boundary focused quadrilateral mesh generation algorithm for multi-material structures

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2013
2013
2020
2020

Publication Types

Select...
5
2
2

Relationship

2
7

Authors

Journals

citations
Cited by 12 publications
(5 citation statements)
references
References 33 publications
0
5
0
Order By: Relevance
“…The common tetrahedron generation method is to revise the tetrahedrons through the iterative processing. One class of methods are to divide the voxels of the MRI to tetrahedrons according to the generation quality (Liu and Xing, 2013). But it usually results in the loss of the original image information because of the lack of the boundary restriction conditions.…”
Section: Methodsmentioning
confidence: 99%
“…The common tetrahedron generation method is to revise the tetrahedrons through the iterative processing. One class of methods are to divide the voxels of the MRI to tetrahedrons according to the generation quality (Liu and Xing, 2013). But it usually results in the loss of the original image information because of the lack of the boundary restriction conditions.…”
Section: Methodsmentioning
confidence: 99%
“…An application example of Chuan-Dian fault system is given to illustrate the meshing process and demonstrate the reliability and usefulness of the proposed algorithm . It was further developed and applied for meshing multi-material structures with a boundary focused quadrilateral mesh generation algorithm (Liu and Xing, 2013;Xing and Liu, 2011).…”
Section: Automatic Meshing and Model Constructionmentioning
confidence: 99%
“…Xie Z et al proposed an adaptive MC algorithm in [7], which greatly reduced the number of triangular patches, and the display effect was not much different from the standard algorithm. Liu et al uses the tetrahedral partitioning method to reduce the number of triangular patches, which improves the speed of the rendering algorithm [8].…”
Section: Introductionmentioning
confidence: 99%