2010
DOI: 10.1016/j.sbspro.2010.03.853
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A case study of educational game design by kids and for kids

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Cited by 72 publications
(38 citation statements)
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“…As expected, the improvement was more substantial for the college undergraduates than for the middle school students because they not only came with more experience but also spent more time on their games. Numerous other studies have examined learning of computational practices out-of-school (see also Akcaoglu & Kohler, 2014;Baytak & Land, 2010;Carbonaro, Szafron, Cutumisu, & Schaeffer, 2010;Denner et al, 2012;Esper, Foster, & Grisowld, 2013;Fajdo, Hallman, Harris, & Black, 2009;Holbert & Wilensky, 2014;Howland & Good 2015;Pelletier, Burns, & Buckingham, 2010;Robertson, 2012;Robertson & Howells, 2008;Werner, Denner, Campe, & Kawamato, 2012).…”
Section: Personal Dimensionsmentioning
confidence: 99%
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“…As expected, the improvement was more substantial for the college undergraduates than for the middle school students because they not only came with more experience but also spent more time on their games. Numerous other studies have examined learning of computational practices out-of-school (see also Akcaoglu & Kohler, 2014;Baytak & Land, 2010;Carbonaro, Szafron, Cutumisu, & Schaeffer, 2010;Denner et al, 2012;Esper, Foster, & Grisowld, 2013;Fajdo, Hallman, Harris, & Black, 2009;Holbert & Wilensky, 2014;Howland & Good 2015;Pelletier, Burns, & Buckingham, 2010;Robertson, 2012;Robertson & Howells, 2008;Werner, Denner, Campe, & Kawamato, 2012).…”
Section: Personal Dimensionsmentioning
confidence: 99%
“…Leading the way are studies where students have designed educational software games or simulations that are connected or even integrated into the curriculum in their schools (Baytak & Land, 2010;Hwang, Hung, & Chen, 2014;Kafai, 1995;Khalili, Sheridan, Williams, Clark, & Stegman, 2011;Schanzer, Fisler, Krishnamurthi, & Feilman, 2015;Vattel & Riconscente, 2012). Returning for a moment to the original game-making project, fourthgrade students not only programmed games but explicitly focused these on teaching fractions to younger students in their school-a topic that they also covered in their math class at the very same time (Kafai, 1995).…”
Section: Personal Dimensionsmentioning
confidence: 99%
“…Few studies examined the effects of computer game development as a pedagogical activity (Owston, Wideman, Ronda & Brown, 2009), and there is little evidence of the role of game design and programming in digital literacy development (e.g., Caperton, 2012. Moreover, studies that targeted children are scarce (e.g., Baytak & Land, 2010).…”
Section: Learning How To Program By Authoring Computer Gamesmentioning
confidence: 99%
“…This focus originates from the bulk of construc-tionist research which has been conducted using Logo or Scratch to teach primary school students about mathematics (e.g., Kafai, 2012), programming and science (e.g. Baytak & Land, 2010) or how to create multimedia artifacts (e.g., Kafai & Peppler, 2011).…”
Section: Constructionism As a Framework For Teaching Programmingmentioning
confidence: 99%
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