Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2014
DOI: 10.1145/2556288.2557051
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A chair as ubiquitous input device

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Cited by 31 publications
(9 citation statements)
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References 19 publications
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“…Besides new types of active workstations, a growing number of HCI-mediated health interventions have been designed to promote physical activity by offering a new interaction model involving the use of a computer or collaboration with colleagues at work. Probst, Lindlbauer, Haller, Schwartz, and Schrempf (2014) developed a chair-based human-computer interface, which allows the user to control the computer with different sitting postures and finally achieve active sitting. Similarly, Tap-Kick-Click uses foot-based interaction for standing desks to improve standing postures and physical movements (Saunders & Vogel, 2016).…”
Section: Technology For Workplace Fitness Promotionmentioning
confidence: 99%
“…Besides new types of active workstations, a growing number of HCI-mediated health interventions have been designed to promote physical activity by offering a new interaction model involving the use of a computer or collaboration with colleagues at work. Probst, Lindlbauer, Haller, Schwartz, and Schrempf (2014) developed a chair-based human-computer interface, which allows the user to control the computer with different sitting postures and finally achieve active sitting. Similarly, Tap-Kick-Click uses foot-based interaction for standing desks to improve standing postures and physical movements (Saunders & Vogel, 2016).…”
Section: Technology For Workplace Fitness Promotionmentioning
confidence: 99%
“…A defining feature of implicit interactions is their occurrence as a result of the user input. Perhaps due to this feature, implicit has occasionally been defined as a quality of user's "action" (as in Schmidt's definition [83]) or "input" [e.g., 1,53,75,93]. Yet we argue that the suitable entity for intentionality is a specific outcome that results from user's input, namely an input-effect relationship.…”
Section: Implicit As Unintentionalmentioning
confidence: 88%
“…In HCI, interaction has been conceptualized in terms of mechanical consequence by antecedent, but also as user experience, tool-use or control [44], all of which make user attention or intention a prerequisite for interaction. Additionally, HCI uses are not limited to interaction and one can encounter other phrases such as "implicit sensing" [38,81], "implicit input" [53,75,93], "implicit interface" [87,93] or a specific outcome of user input, as in "implicit authentication" [13]. The diversity of uses raises the question of whether (or what entity within) interaction provides a useful unit of analysis.…”
Section: The Many Meanings Of Implicitmentioning
confidence: 99%
“…In the broad sense, a stroke gesture for human-computer interaction can be performed by our upper and lower limbs [12], or even by the head or whole body [13]. As the basic body movements that humans naturally and repetitiously perform, stroke gestures are of a motor-intuitive nature [14] and so have been widely applied in touch-based interfaces for pen input [15][16][17], text-editing [18] smartphone use [19] and game [20].…”
Section: Command-to-gesture Mappings For Mid-air Unistroke Gesturementioning
confidence: 99%
“…Symmetry 2021, 13,1926 2 o large display [3,4,5,6]. Moreover, the taxonomy of user-elicited gestures indicates a verse range of mental models [7] for constructing and understanding the commandgesture mappings.…”
Section: Introductionmentioning
confidence: 99%