First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
DOI: 10.1109/whc.2005.6
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A First Investigation into the Effectiveness of Tactons

Abstract: This paper reports two experiments relating to the design of Tactons (or tactile icons

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Cited by 161 publications
(180 citation statements)
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“…Continuous feedback was a constant stimulus presented while the user interacted with the device. When targeting a button, users felt smooth vibrotactile feedback (a 175 Hz sine wave); when not over a button, users experienced a rougher sensation (a 175 Hz sine wave modulated with a 20 Hz sine wave, as in [4]). No feedback was given if a hand was not being tracked.…”
Section: Tactile Feedbackmentioning
confidence: 99%
“…Continuous feedback was a constant stimulus presented while the user interacted with the device. When targeting a button, users felt smooth vibrotactile feedback (a 175 Hz sine wave); when not over a button, users experienced a rougher sensation (a 175 Hz sine wave modulated with a 20 Hz sine wave, as in [4]). No feedback was given if a hand was not being tracked.…”
Section: Tactile Feedbackmentioning
confidence: 99%
“…However, in general, absolute identification is far more difficult than relative identification (e.g., intensity, frequency, etc.) [2,4]. Accordingly, three different SOA values were chosen that were likely to be different enough for users to identify.…”
Section: 2mentioning
confidence: 99%
“…Crossmodal icons can be automatically instantiated as an Earcon [1] or Tacton [2], such that the resultant cues are equivalent and can be compared as such; enabling mobile devices to output the same information interchangeably via different modalities.…”
Section: Crossmodal Auditory and Tactile Interactionmentioning
confidence: 99%