1998
DOI: 10.1093/comjnl/41.7.503
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A Flexible Algorithm for Multiprocessor Ray Tracing

Abstract: Ray tracing programs are widely used to generate photo-realistic images, but the high computation time may discourage their implementation on single-processor machines; moreover, cost reduction of multi-processor general purpose architectures makes parallel rendering an attractive field of research. We propose a new algorithm which addresses the main issues of a parallel implementation of ray tracing on a message-passing-based machine. We adopt efficient strategies for dynamic workload distribution among proce… Show more

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Cited by 6 publications
(2 citation statements)
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“…The key goal has been to optimally exploit the parallelism of the hardware architecture in order to achieve high floating point performance [Muuss 1995;Parker et al 1999;Nebel 1997;Andrea Sanna and Rossi 1998;Badouel and Priol 1990;Keates and Hubbold 1995].…”
Section: Hardware Support For Ray Tracingmentioning
confidence: 99%
“…The key goal has been to optimally exploit the parallelism of the hardware architecture in order to achieve high floating point performance [Muuss 1995;Parker et al 1999;Nebel 1997;Andrea Sanna and Rossi 1998;Badouel and Priol 1990;Keates and Hubbold 1995].…”
Section: Hardware Support For Ray Tracingmentioning
confidence: 99%
“…Moreover, the computation of a pixel is independent of the others, therefore, a straightforward parallelization can be obtained [3][4][5][6][7][8][9][10][11][12]. Of particular interest are the distributed rendering algorithms tailored for PC/workstation clusters.…”
Section: Introductionmentioning
confidence: 99%