“…According to the selected studies, applying LA to SEGs has several objectives including: - Understanding how students learn using games and modeling their behaviors (affective, social and cognitive states) during gameplay (Hou, 2012 ) (Kerr & Chung, 2012 ) (Cheng et al, 2015 ) (Minović et al, 2015 ) (Israel-Fishelson & Hershkovitz, 2020 );
- Implementing teaching support to improve the process of teacher inquiry (Rodríguez-Cerezo et al, 2014 ) (Sergis & Sampson, 2017 ) (Kiili & Ketamo, 2018 );
- Conducting formative and summative assessments of students’ learning based on in-game data (stealth assessment) (Serrano-Laguna et al, 2014 ) and game evaluation (Freire et al, 2016 ) (Abdellatif et al, 2018 );
- Predicting learning results based on students’ interactivity (Loh & Sheng, 2015 ) (Kouraki et al, 2017 ) (Rowe et al, 2017 ) (Hernández-Lara et al, 2019 );
- In-game personalization and adaptation by providing an appropriate level of challenge according to learners’ competencies level (Kiili et al, 2018 ) (Mostefai et al, 2019 ); and
- Validating the actual educational and game designs or finding possible improvements in game design as well as the cost efficiency of using games in education (Freire et al, 2016 ).
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