2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8848002
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A Local Approach to Forward Model Learning: Results on the Game of Life Game

Abstract: Recent work has made significant progress in learning forward models, more of which will be described in Section II. Much of this work has used Deep Neural Networks to learn forward models in the form of entire state transition functions.

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Cited by 15 publications
(7 citation statements)
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“…Furthermore, in order for the system to be a truly general game-player, it should be able to play games even when a game model is not provided. Learning forward models in the general game-playing context is an active area of research, with several impressive advances [58]- [61]. With the addition of such a module, we speculate the system could even receive games from external sources (thus not adhering to any accidental assumptions included in the building of the system) and learn how to play them.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, in order for the system to be a truly general game-player, it should be able to play games even when a game model is not provided. Learning forward models in the general game-playing context is an active area of research, with several impressive advances [58]- [61]. With the addition of such a module, we speculate the system could even receive games from external sources (thus not adhering to any accidental assumptions included in the building of the system) and learn how to play them.…”
Section: Discussionmentioning
confidence: 99%
“…Naturally, this also implies that it is largely dependent upon the quality of the model that it has access to. For the situations that we are concerned in this manuscript, when a forward model is not initially available, RHE has been able to interoperate with approximated or imperfect forward models (Lucas et al 2019a;Ovalle and Lucas 2020a,b;Olesen et al 2020)…”
Section: Rolling Horizon Evolutionmentioning
confidence: 99%
“…RHEA has proven effective across a range of games [7,5,4]. A detailed description of the agent can be found in [6]. The FM of the game is key to the evolution process (and thus the performance of the agent), as it is used to evaluate the fitness of generated solutions.…”
Section: Agent Modelmentioning
confidence: 99%
“…In previous work [3,6], we proposed to use an ensemble of local models as an FM in grid-based games. In these, the next state of a given cell often depends on the surrounding ones and thus seem specifically well suited for this approach.…”
Section: Introductionmentioning
confidence: 99%
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