2014 IEEE International Conference on Multimedia and Expo (ICME) 2014
DOI: 10.1109/icme.2014.6890279
|View full text |Cite
|
Sign up to set email alerts
|

A low latency cloud gaming system using edge preserved image homography

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2016
2016
2024
2024

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 10 publications
(3 citation statements)
references
References 5 publications
0
3
0
Order By: Relevance
“…The experimental results demonstrate that it is possible to save 42% of encoding time without degrading the graphic quality. Authors in [22] explored the approach to interpolate the frames by introducing motion estimation. They use image homography technique for better motion prediction and introduce a dedicated interpolation algorithm for accurate interpolation.…”
Section: Cloud Vrmentioning
confidence: 99%
See 1 more Smart Citation
“…The experimental results demonstrate that it is possible to save 42% of encoding time without degrading the graphic quality. Authors in [22] explored the approach to interpolate the frames by introducing motion estimation. They use image homography technique for better motion prediction and introduce a dedicated interpolation algorithm for accurate interpolation.…”
Section: Cloud Vrmentioning
confidence: 99%
“…Its 6G vision and technology trends study are expected to be completed by 2023. The ITU-T focus group technologies for network 2030 (FG NET-2030) was established by ITU-T Study Group 13 at its meeting in Geneva, [16][17][18][19][20][21][22][23][24][25][26][27] July 2018. It intends to study the capabilities of networks for the year 2030 and beyond, when it is expected to support novel forward-looking scenarios, such as holographic type communications, extremely fast response in critical situations and high-precision communication demands of emerging market verticals.…”
Section: Introductionmentioning
confidence: 99%
“…In general, interaction delay and graphic quality are two significant criteria that determine client's QoE. In Cloud Gaming, rigid real-time responsiveness is demanded in order to achieve good enough QoE [2,7], so currently most related researches focus on alleviating interaction delay [9,1]. On the other hand, findings from a conducted subject test show that clients are sensitive to changes in graphic quality and smoothness during gameplay, which implies that graphic quality notably affects QoE of Cloud Gaming as well [8].…”
Section: Rendering Encoded As Videomentioning
confidence: 99%