2007
DOI: 10.1145/1268517.1268528
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A method for cartoon-style rendering of liquid animations

Abstract: Figure 1: This sequence of water sloshing back and forth in an invisible tank demonstrates our cartoon rendering style for liquid animations. The sequence begins when the fluid is released from a cuboid shape, sloshes against the opposite wall, back against the first wall, and eventually settles on the ground. ABSTRACTIn this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama, 1 The Little Mermaid, 2 and Bam… Show more

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Cited by 19 publications
(13 citation statements)
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“…The splash using particles ( Figure 13(a)), the garden hose ( Figure 13(b)), cartoon rendering style for liquid animations (Figure 13(c)), and a moving hippopotamus (Figure 13(d)) are taken from Refs. [10][11][12] and [14], respectively. In the first two examples particles are used to represent the water, and the generated effects look different from those hand-drawn water effects (Figure 1) in visual style.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The splash using particles ( Figure 13(a)), the garden hose ( Figure 13(b)), cartoon rendering style for liquid animations (Figure 13(c)), and a moving hippopotamus (Figure 13(d)) are taken from Refs. [10][11][12] and [14], respectively. In the first two examples particles are used to represent the water, and the generated effects look different from those hand-drawn water effects (Figure 1) in visual style.…”
Section: Resultsmentioning
confidence: 99%
“…Thornton [11] used a modular rig composed of a series of nodes to describe the shape of hand-drawn splash, and the splash effects are generated by constraining particle emitters to these nodes. Eden et al [12] take as input a liquid surface obtained from a 3D physically based liquid simulation system, and render this with bold outlines and constant colors to highlight near-silhouettes and shallow areas. Yu et al [13] propose a template based approach in which some stylized water forms are placed on templates and animated along a path.…”
Section: Introductionmentioning
confidence: 99%
“…Researchers have addressed non-photorealistic rendering (NPR) of fluids, for example cartoon rendering for liquid [Eden et al 2007;You et al 2009;Yu et al 2007], smoke [He and Xu 2005;McGuire and Fein 2006;Selle et al 2004], and fire [Di Fiore et al 2004].…”
Section: Related Workmentioning
confidence: 99%
“…(2) Fluid simulation based, such as the work by Eden et al, 12 this method takes as input a liquid surface obtained from a 3D physically based liquid simulation system, and stylizes this with bold outlines, patches of constant color to highlight nearsilhouettes and shallow areas on the liquid surface. (3) Template based, such as those proposed by Yu et al., 13 in which cartoon water shapes are placed on templates and animated along a path.…”
Section: Related Workmentioning
confidence: 99%