2010
DOI: 10.1007/978-3-642-14100-3_44
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A Model to Develop Videogames for Orientation and Mobility

Abstract: Abstract. There is a real need to have systems for people with visual disabilities to be able to improve their orientation and mobility skills, and especially for children to be able to improve their autonomy into the future. However, these systems must be designed according to available objectives, methodologies and resources, as well as by taking the interests and ways of interacting of the end users into account. This work presents a model for the development of videogame-based applications, which includes … Show more

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Cited by 5 publications
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“…Durante las últimas décadas, las empresas se han encontrado en un nuevo entorno competitivo complejo, en el que cada vez más clientes piden insistentemente la creación de valor (Sánchez, Guerrero, Sáenz & Flores, 2009). Una orientación al cliente es el ingrediente central de una propuesta basada en el valor para éste (Landroguez, Castro & Carrión, 2011).…”
Section: El Valor Del Clienteunclassified
“…Durante las últimas décadas, las empresas se han encontrado en un nuevo entorno competitivo complejo, en el que cada vez más clientes piden insistentemente la creación de valor (Sánchez, Guerrero, Sáenz & Flores, 2009). Una orientación al cliente es el ingrediente central de una propuesta basada en el valor para éste (Landroguez, Castro & Carrión, 2011).…”
Section: El Valor Del Clienteunclassified