2006
DOI: 10.1109/tro.2006.876897
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A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation

Abstract: Abstract-This paper presents a modular algorithm for sixdegree-of-freedom (6-DOF) haptic rendering. The algorithm is aimed to provide transparent manipulation of rigid models with a high polygon count. On the one hand, enabling a stable display is simplified by exploiting the concept of virtual coupling and employing passive implicit integration methods for the simulation of the virtual tool. On the other hand, transparency is enhanced by maximizing the update rate of the simulation of the virtual tool, and th… Show more

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Cited by 93 publications
(83 citation statements)
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References 31 publications
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“…Later, Akahane et al [20] implemented a haptic display at 10k Hz update rate by interpolating and upconverting the forces generated by virtual coupling to achieve a stiff, high resolution haptic rendering system. Besides, Otaduy et al [21] developed a haptics-enabled system with a haptic thread of high update rate and the contact thread of low update rate. The haptic thread then calculated the coupling force and simulated the dynamics of the haptic pointer to realize a stable haptic display with a low-mass-value haptic pointer.…”
Section: Related Workmentioning
confidence: 99%
“…Later, Akahane et al [20] implemented a haptic display at 10k Hz update rate by interpolating and upconverting the forces generated by virtual coupling to achieve a stiff, high resolution haptic rendering system. Besides, Otaduy et al [21] developed a haptics-enabled system with a haptic thread of high update rate and the contact thread of low update rate. The haptic thread then calculated the coupling force and simulated the dynamics of the haptic pointer to realize a stable haptic display with a low-mass-value haptic pointer.…”
Section: Related Workmentioning
confidence: 99%
“…Otaduy and Lin (2003) have presented a sensation preserving simplification technique for 6-DOF haptic rendering of complex polygonal models by adaptively selecting contact resolutions. Later, they have also presented a modular algorithm for 6-DOF haptic rendering, that provides transparent manipulation of rigid models with a high polygon count (Otaduy & Lin, 2006). Unlike penalty methods, constraint-based methods do not use the interpenetration between rigid objects to calculate collision response.…”
Section: Related Researchmentioning
confidence: 99%
“…Research on virtual reality in conjunction with force feedback has flourished over the last few years as researchers have sought to enhance human-machine interactions. The focal points of recent international research and discussions have included virtual tactile feedback frameworks, force feedback simulation, improvement of high-frequency transient response caused by collisions, improvement of force feedback stability, and the use of modular tactile description algorithms to improve penetration response involving hard objects [10][11][12]. In the field of virtual surgery, surgical actions generally consist of the four categories of cutting, drilling, puncturing, and pulling.…”
Section: Introductionmentioning
confidence: 99%