2015 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2015
DOI: 10.1109/icassp.2015.7178335
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A new framework for solving dynamic scheduling games

Abstract: Optimum scheduling is a key objective in many communications systems where different users have to share a common resource. Typically, centralized implementations are capable of guaranteeing certain fairness. In our approach, we follow a different path modeling the scheduling process as a dynamic infinite horizon discrete-time game. This formulation allows us to include any kind of dynamics and distributed implementations. Despite, these games are very difficult to solve, we are able to show that they are in f… Show more

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Cited by 7 publications
(10 citation statements)
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“…This makes the statetransition equations (and the utility for the equal rate problem) depend not only on the current state, but also on time. This problem was introduced in the preliminary paper [19].…”
Section: B Simulation Resultsmentioning
confidence: 99%
“…This makes the statetransition equations (and the utility for the equal rate problem) depend not only on the current state, but also on time. This problem was introduced in the preliminary paper [19].…”
Section: B Simulation Resultsmentioning
confidence: 99%
“…Later, potential games were also introduced in [5]. Because of the appealing properties of potential games, potential games have had applications in various control and resource allocation problems [24,25,26,27,28,29]. We argue that potential games, in the form of potential differential games, can be further utilized for trajectory planning in multi-agent settings.…”
Section: Potential Gamesmentioning
confidence: 99%
“…We will discuss methods for static games, including general Nash equilibrium problems (GNEP) [30], Newton's method [29], Nikaido-Isoda relaxation algorithms [8,15,41,42,44] and extremum seeking [32][33][34]. We will also discuss methods for special dynamic games, such as linear-quadratic games [11,20,24,25,40,45], potential games [35][36][37]49,61,63] and zero-sum games [58,59]. Finally, we will discuss general methods based on Pontryagin's maximum principle [4,7,43].…”
Section: Related Workmentioning
confidence: 99%