2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) 2007
DOI: 10.1109/digitel.2007.6
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A Pilot Study on Virtual Interactive Student-Oriented Learning Environment

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Cited by 13 publications
(4 citation statements)
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“…To make sure that the power of the Web is fully utilized for Web-based teaching and learning, a new Game-based Situated Learning Paradigm-VISOLE (Virtual Interactive Student-Oriented Learning Environment) is proposed in (Shang, Jong, Lee, & Lee, 2007), with an aim to help students learn from close to real-life experiences and social constructions of knowledge. The study presented showed that the VISOLE learning paradigm, did actually help students to learn subject-specific knowledge and generic skills, and most importantly did motivate students to learn.…”
Section: Introductionmentioning
confidence: 99%
“…To make sure that the power of the Web is fully utilized for Web-based teaching and learning, a new Game-based Situated Learning Paradigm-VISOLE (Virtual Interactive Student-Oriented Learning Environment) is proposed in (Shang, Jong, Lee, & Lee, 2007), with an aim to help students learn from close to real-life experiences and social constructions of knowledge. The study presented showed that the VISOLE learning paradigm, did actually help students to learn subject-specific knowledge and generic skills, and most importantly did motivate students to learn.…”
Section: Introductionmentioning
confidence: 99%
“…The idea of a game component would help, did not hold through as it did not improve performance, neither brought engagement. Academic studies like VISOLE (Shang et al, 2007), AnswerMatching (Wu et al, 2007), Shadow Box (Sung et al, 2007), and Simulation Fish Tank (Tan and Biswas, 2007) proved to be successful within academic environment, but were never compared side by side within a corporate environment. Adhell and Adresen (2001) show case studies from companies like Electrolux, where game is used to train employees.…”
Section: Discussionmentioning
confidence: 99%
“…Several studies have been carried out on game-based learning with an educational orientation, especially for a possible use in either helping learning the traditional classroom environment, or supporting teaching activities (Hsiao, 2007), with improving techniques like the multi level challenge system (Cheng et al, 2007). Other game-based learning systems were, for examples, VISOLE (Shang et al, 2007), AnswerMatching (Wu et al, 2007), Shadow Box (Sung et al, 2007), and Simulation Fish Tank (Tan and Biswas, 2007). The literature covers developments in the e-learning research from the military to the classroom, but this is a fairly young subject, which has been following the personal computer revolution and received a super vitamin boost with the latest internet broadband improvements.…”
Section: Introductionmentioning
confidence: 99%
“…Several studies have been carried out on game-based learning with an educational orientation, especially for a possible use in either helping learning the traditional classroom environment, or supporting teaching activities [4], with improving techniques like the multi level challenge system [3]. Other game-based learning systems were, for examples, VISOLE [5], AnswerMatching [12], Shadow Box [7], and Simulation Fish Tank [9]. This paper describes a Flash-based On-the-Job Training game for teaching a mix of phone sales and face-to-face sales in R-Company boating regulation and insurance policy.…”
Section: Introductionmentioning
confidence: 99%