2021 12th International Symposium on Image and Signal Processing and Analysis (ISPA) 2021
DOI: 10.1109/ispa52656.2021.9552125
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A Real-Time Implementation of a 3D Binaural System based on HRIRs Interpolation

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Cited by 5 publications
(6 citation statements)
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“…P logic = P dynamic × number of logics, P register = P dynamic × number of registers (3) Figure 11a shows the time-to-power analysis results. With the power consumption measured by a power analyser, all of the power distribution was determined.…”
Section: Even-odd Buffermentioning
confidence: 99%
See 1 more Smart Citation
“…P logic = P dynamic × number of logics, P register = P dynamic × number of registers (3) Figure 11a shows the time-to-power analysis results. With the power consumption measured by a power analyser, all of the power distribution was determined.…”
Section: Even-odd Buffermentioning
confidence: 99%
“…The digital ANC module has gained significant importance as a key component of audio DSP circuits due to its robustness, low-cost implementation, and adaptability to dynamic environments [2]. Recently, as real-time convolution methodology develops and virtual reality becomes more popular, many audio system applications have been made, including 3D binaural reproduction, which is a method to obtain a desired stereo sound effect by directly controlling the sound in the listener's ears [3]. It is possible to create a 3D acoustic environment that does not exist in the real world.…”
Section: Introductionmentioning
confidence: 99%
“…Also, in the interpolation or extrapolation of BRIRs, considering all the details of the early reflection pattern is challenging. Therefore often simplifications are applied (Bruschi et al, 2020; Brinkmann et al, 2020; Müller & Zotter, 2020). For this reason, it is crucial to understand which level of detail is required to provide a room acoustic impression without perceptual discrepancies.…”
Section: Required Accuracy Of Physical Propertiesmentioning
confidence: 99%
“…Besides, for example, semantic and visual information can be used to estimate acoustic properties (Kim et al, 2017, 2020). BRIR synthesis can be realized either by pure simulation, for example, based on ray-tracing (Savioja & Svensson, 2015; Brinkmann et al, 2019), wave-based simulation approaches or delay networks (Alary et al, 2019; Välimäki et al, 2012) or by manipulation of measured impulse responses, like interpolation (Bruschi et al, 2020; Brinkmann et al, 2020), extrapolation (Neidhardt et al, 2018; Sloma et al, 2019; Coleman et al, 2017; Pörschmann et al, 2017) or shaping of the late reverberation tail (Jot & Lee, 2016; Pörschmann & Zebisch, 2012; Arend et al, 2021). Systems that do not rely on a priori knowledge are desired because their use is not limited to rooms or environments for which the predetermined information is available.…”
Section: Basic Technical System For Auditory Augmented Realitymentioning
confidence: 99%
“…One way of achieving physically more correct interpolation is to first decompose the early SRIR into localized sound events, corresponding to direct sound and early reflections, using ToAs and DoAs estimated from existing parametric SRIR processing methods [1,2,3]. Interpolation then requires finding appropriate mappings between corresponding sound events [4,5,6,7]. In [8,9], dynamic time warping is used for simplifying this task.…”
Section: Introductionmentioning
confidence: 99%