“…The method is not intended to simulate dynamic, complex, and time-consuming erosive processes, but the effects they cause is directed for artist and designers, so as to quickly provide assets for further use. In the proposed solution, a terrain model is layered [8], represented by classic height-field [15,16,18] extended by information about distribution and hardness of the materials. The method is based on fractal geometry [22] and modified by the Poisson Faulting algorithm [40], whereby the geometry layer is obtained.…”