2019
DOI: 10.1111/cgf.13657
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A Review of Digital Terrain Modeling

Abstract: Terrains are a crucial component of three‐dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded valleys arising from the interplay of varied phenomena, dendritic mountain ranges, and complex river networks. Set against this visual complexity is the need for user control over terrain features, without which designers are unable to adequately express their artistic intent. This article provi… Show more

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Cited by 79 publications
(54 citation statements)
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“…The matrices of elevation values i.e., height fields are the simplest and most commonly used for terrain models. This is due to the ease of implementation of procedural methods for generating and rendering synthetic landforms [9,[15][16][17][18]. The main disadvantage of this representation is the inability to replicate models with aspherical topology [19].…”
Section: Introductionmentioning
confidence: 99%
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“…The matrices of elevation values i.e., height fields are the simplest and most commonly used for terrain models. This is due to the ease of implementation of procedural methods for generating and rendering synthetic landforms [9,[15][16][17][18]. The main disadvantage of this representation is the inability to replicate models with aspherical topology [19].…”
Section: Introductionmentioning
confidence: 99%
“…Hybrid methods can be also isolated by trying to cumulate positive aspects of both main representations, while minimising their weaknesses. Beneš and Forsbach introduced layered representation consisting of stacked horizontal materials, where each has its own elevation and geological attributes [8,15,16,18].…”
Section: Introductionmentioning
confidence: 99%
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