2017
DOI: 10.1016/j.edurev.2017.08.005
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A review of methodological applications of social network analysis in computer-supported collaborative learning

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Cited by 114 publications
(108 citation statements)
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References 60 publications
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“…Interactions among learners can be represented as a network, where each actor is represented as a node and the interaction as an edge. Results are usually compiled as an aggregated network of all of the interactions at a certain point in time, typically end of course [5,8,27]. Significant progress has been achieved by providing educators with tools and methods to visualize, quantify and mine relations and interactions, map collaborators roles, rank important collaborators and forecast students' future behavior or performance.…”
Section: Network Analysismentioning
confidence: 99%
“…Interactions among learners can be represented as a network, where each actor is represented as a node and the interaction as an edge. Results are usually compiled as an aggregated network of all of the interactions at a certain point in time, typically end of course [5,8,27]. Significant progress has been achieved by providing educators with tools and methods to visualize, quantify and mine relations and interactions, map collaborators roles, rank important collaborators and forecast students' future behavior or performance.…”
Section: Network Analysismentioning
confidence: 99%
“…At the time the original database searches were conducted in March 2017, we found one prior systematic literature review on SNA in e-learning (Cela et al, 2015) which mentions two other previous reviews (Sie et al, 2012;Zhao, Zhu, & Wu, 2011) on SNA. A rerun of the database searches in May 2018 identified another literature review (Dado & Bodemer, 2017) that examines trends in the application of SNA for investigating learner interactions in computersupported collaborative learning environments. None of the reviews make any mention of the CoP and/or CoI frameworks.…”
Section: Identifying the Need For A Systematic Reviewmentioning
confidence: 99%
“…Through role-playing, learners will have a new understanding of the problem. The success of role playing can increase learners' sense of achievement and responsibility, and stimulate interest and enthusiasm in mastering knowledge [24]. For example, students play different roles, such as customers, designers, purchasers, implementers, etc.…”
Section: Role Assignmentmentioning
confidence: 99%