32nd Australian Conference on Human-Computer Interaction 2020
DOI: 10.1145/3441000.3441031
|View full text |Cite
|
Sign up to set email alerts
|

A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian Interfaces

Abstract: Figure 1: We present a tangible multi-display toolkit to inform the design of AV-pedestrian interfaces. The toolkit contains a) computer simulations across multiple displays to capture different viewing angles, b) tangible objects to interact with the simulated environment and to simulate the interface's behaviour through an integrated LED display, and c) a configuration app allowing participants to change the interface's behaviour in real-time.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
5
0

Year Published

2021
2021
2022
2022

Publication Types

Select...
2
1

Relationship

3
0

Authors

Journals

citations
Cited by 3 publications
(5 citation statements)
references
References 44 publications
0
5
0
Order By: Relevance
“…We developed a set of light patterns to demonstrate the usage of an eHMI interface for shared AV services following a user-centred design process supported through a purpose-built prototyping toolkit (involving workshops with 14 experts) [23]. We do not dive deeper into the design of the eHMI itself here, as this is not the focus of the contributions reported in this paper.…”
Section: Rw-vrmentioning
confidence: 99%
“…We developed a set of light patterns to demonstrate the usage of an eHMI interface for shared AV services following a user-centred design process supported through a purpose-built prototyping toolkit (involving workshops with 14 experts) [23]. We do not dive deeper into the design of the eHMI itself here, as this is not the focus of the contributions reported in this paper.…”
Section: Rw-vrmentioning
confidence: 99%
“…Designing the eHMI light patterns for the low-res lighting display, the design team followed an iterative design process, which involved the use of a tangible toolkit for prototyping AV-pedestrian interactions (Hoggenmüller et al, 2020).…”
Section: Designing Ehmi Light Patternsmentioning
confidence: 99%
“…The framework was then iteratively refined through discussions with all authors, bringing in two additional external perspectives. Importantly, the two additional authors had previous experience with non-human personas [65,66] and more-than-human perspectives in the participatory design of smart cities [67,68]. We further drew on our experience with middle-out design as an approach for bring together representatives from topdown and bottom-up organisations in community engagement [69], integrating this approach into the framework as a way to form a coalition that is able to speak on behalf of non-human living beings.…”
Section: Phase 2-developing the Non-human Personas Frameworkmentioning
confidence: 99%
“…A key outcome from these participatory sessions is the collective development of a descriptive narrative of the behaviour of the identified non-human persona. These narrative descriptions provide rich data that bring the persona to life [51,52], ideally through a vivid story concerning the needs of the persona in the context of the design intervention [67,68]. It is possible that during this step a persona is split into multiple representations if unique characteristics and behaviours are identified, Interaction Design and Architecture(s) Journal -IxD&A, N. 50, 2021, pp.…”
Section: Step 3-forming Coalitions Through Middle-out Engagementmentioning
confidence: 99%
See 1 more Smart Citation