2004
DOI: 10.1007/s00779-004-0297-4
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A taxonomy for and analysis of tangible interfaces

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Cited by 323 publications
(209 citation statements)
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References 63 publications
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“…Based on these definitions, the concept was intensively elaborated and discussed to become a key component in the design of graphical user interfaces. In TUI research, the idea was caught in several works, claiming that the physical properties of objects and space are particularly interesting for metaphorical links [4,8,20].…”
Section: Metaphorsmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on these definitions, the concept was intensively elaborated and discussed to become a key component in the design of graphical user interfaces. In TUI research, the idea was caught in several works, claiming that the physical properties of objects and space are particularly interesting for metaphorical links [4,8,20].…”
Section: Metaphorsmentioning
confidence: 99%
“…As Fishkin [4] points out, this context is particularly appropriate for applying a metaphor-based design approach, because of the high number of physically afforded metaphors: "A designer can use the shape, the size, the colour, the weight, the smell, and the texture of the object to invoke any number of metaphorical links. "…”
Section: The Complexities In a Tuimentioning
confidence: 99%
“…Typically, hypertext is combined with images, video and audio (Aoki et (Shaer, 2004). Most relevant to our 209 approach is Fishkin's proposed taxonomy which is situated and contextual in its 210 thinking (Fishkin, 2004). Fishkin's taxonomy is a two-dimensional space across the 211 axes of embodiment and metaphor.…”
Section: Non-graphical User Interfaces 153mentioning
confidence: 99%
“…For example, the connection between the graphic metaphor and the data to be manipulated [10] could be problematic, due to the spatial representation of the related elements. Therefore, in the case of a 3D framework, it usually provides tools to create software layers for specific components, such as graphic elements and the interaction language [11]. Also, since the developers have to create the objects that are going to be used as metaphors, the required level of detail is significant high [12].…”
mentioning
confidence: 99%