2021
DOI: 10.1007/978-3-030-74009-2_13
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A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces

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Cited by 2 publications
(3 citation statements)
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“…Among the multiple manifestations of MR for CH most relevant to this work is the usage of augmented artifacts to access and interact with information and artifacts (e.g., [29]). Previous approaches include multimodal interfaces to augment physical CH artifacts with information [30,31], CH-inspired games that employ physical items and digitizations of physical items and sites [32][33][34], informative art displays [35][36][37][38], and immersive mixed reality environments for CH [39].…”
Section: Mixed Realitymentioning
confidence: 99%
“…Among the multiple manifestations of MR for CH most relevant to this work is the usage of augmented artifacts to access and interact with information and artifacts (e.g., [29]). Previous approaches include multimodal interfaces to augment physical CH artifacts with information [30,31], CH-inspired games that employ physical items and digitizations of physical items and sites [32][33][34], informative art displays [35][36][37][38], and immersive mixed reality environments for CH [39].…”
Section: Mixed Realitymentioning
confidence: 99%
“…For Airborne, we used the Unity 3D package provided by [50] to support rapid prototyping of X-reality applications for interactive 3D spaces. The components we used from this package are the localization service that allows us to track the user position within the room, the synchronization service which is responsible for synchronizing objects across all the PC's we have used, and the Touch Interaction which is used to track user input across all the walls.…”
Section: Airbornementioning
confidence: 99%
“…When a user enters the room and approaches the central wall, he starts flying to the first village, upon reaching the designated checkpoint the camera rotates accordingly to present the village from a convenient angle to allow the user to have a better view from the current perspective. In addition, a window popup will For Airborne, we used the Unity 3D package provided by [50] to support rapid prototyping of X-reality applications for interactive 3D spaces. The components we used from this package are the localization service that allows us to track the user position within the room, the synchronization service which is responsible for synchronizing objects across all the PC's we have used, and the Touch Interaction which is used to track user input across all the walls.…”
Section: Airbornementioning
confidence: 99%